|Atelier Iris 2: The Azoth of Destiny|
|Publisher|| JP Gust|
NA NIS America
|Released|| May 26, 2005|
April 25, 2006
September 29, 2006
October 12, 2006
|Rating|| CERO: All ages (A) |
ESRB: Everyone (E)
|Genre||Role Playing Game|
Atelier Iris 2: The Azoth of Destiny, released in Japan as Atelier Iris: Eternal Mana 2 (イリスのアトリエ エターナルマナ2 Irisu no Atorie Etānaru Mana Tsū) is the seventh game in the official Atelier series, and the second game in the Iris Series.
The gameplay revolves around the duality scenario system: The story advances through Felt's point of view as he got involved in the events that wrapped him up in a large scale civil war, while Viese helping Felt behind the stage, synthesizing items player needs to advance the story.
As with other Atelier series, the player can explore the field by controlling the character. However, with the dual protagonist system present, player may explore two worlds at the same time: Controlling Felt allows the player to explore Belkhyde while controlling Viese allows the player to explore Eden. In field, the player can interact with NPCs occasionally present, and opening treasure chests. In addition, on the left bottom screen there is a "Monster Gauge", indicating on how much battle the player may encounter and the presence of the monsters. In the field, players will come across plants and treasure chests, which can be taken by using appropriate item. The field exploring has also been notably simplified rather than in the previous title: the controllable characters only have the ability to jump and Elemental Extraction.
GUST represents an all new battle system in Atelier Iris 2, replacing the MP system in the previous title by what is called as an "Action Gauge", represented by number 0 - 9. This gauge is shared by all the party member, and so when the gauge reaches zero, no party member will be able to use skills on their disposal. GUST also introduced a bar at the left top screen of the game, called "Time Gauge". This helps player to see where they will be placed if they use a skill, the order of act and the time skills in effect. The bar is divided into two section: Break will occur if the player character managed to drive the opponent (represented in the lower part of the bar) to the orange part of the gauge.
- Felt Blanchimont (フェルト・ブランシモン)
- Viese Blanchimont (ヴィーゼ・ブランシモン)
- Noin (ノイン)
- Fee (フィー)
- Poe (ポウ)
- Gray (グレイ)