Atelier Judie: The Alchemist of Gramnad (ユーディーのアトリエ ～グラムナートの錬金術士 ～ Yūdī no Atorie ~Guramunāto no Renkinjutsushi~) is the fourth game to be officially released in the Atelier series.
It is the first game in the Gramnad series, and is another game to be an exclusive Japanese release. It was originally released for the Playstation 2, but was re released on the Playstation Portable 8 years after it's initial release under the title: Atelier Judie ~The Alchemist of Gramnad~ Imprisoned Guardian (ユーディーのアトリエ 〜グラムナートの錬金術士〜 囚われの守人).
The game's main protagonist Judith Volltone is living alone in the alchemy shop that she inherited from her parents. She specializes in making medication, and often takes requests from villagers to make a living.
One day, an adventurer requests her to create an item called the "Hourglass of the Dragon", which has the abilities to travel in time. While synthesizing it, a piece of Judith's hair falls down into the cauldron, and Judith suddenly finds herself 200 years into the future.
Judith's goal will be to to find a way to recreate an Hourglass of the Dragon, and to use it to get back to her own time period. However, there are many troubles to overcome on the way, such as a loan Judith took from Witoss Lotps and finding the ingredients for the Hourglass of the Dragon. During her search and travels Judith will encounter many people and visit five cities.
The original release had two possible endings, one where Judith travels back to her own time and one where Judith stays in the future. One more ending was added in the PSP re-release where Judith learns the truth about Sphere.
The goal of the game is to gather the required ingredients and create an "Hourglass of the Dragon" so that Judith can return to her own time period. Once a Hourglass of the Dragon has been created and all necessary conditions have been fulfilled, it's possible to talk to Post Kohlstadt to end the game.
In the workshops, the player can combine different items to create a new item. More items becomes available through obtaining recipies. Recipies can be found or bought, and every recipie book includes recipies for one or several specific items. Every item that can be synthesized is of practical use, and most of them can be used in battle. Every synthesized item can have up to 5 effects and effects can differ drastically depending on the materials used.
There are 110 items that can be synthesized in the original Playstation 2 version of the game, and additional items were added in the Playstation Portable port.
Different from the gathering areas of the cities, dungeons have a "Dungeon Damage" bar. If the dungeon takes too much damage from explosives or activating traps and the bar runs out, it will collapse.
There are five towns the player can visit. The player can take quests or hire a room at every town's inn to use as a workshop. It's also possible to access a gathering area from all towns except one.
The player can take quests from every town. The quests can involve hunting a certain enemy, or bringing in items. It's possible to complete a quest without turning in the exact amount of items requested but this will reduce the reward.
The battles are turn-based and the player will enter battle with Judie and two optional and changable party members. If a party member or enemy run out of HP, MP or LP, the enemy or party member has been defeated. In battle, the player can use synthesized or bought items from the basket. Most party members will charge the player in exchange for their service. This comes in form of a flat fee in Cole everytime the player leaves a town.
The original game have two possible endings, and the Playstation Portable re-release introduced a third ending.
While the game does not have any time limit as its predecessors, there is a clock that will affect the gameplay. The clock shows what day and what hour it is, and items may decay with the course of time. Quests also have deadlines. By synthesizing or moving to another area time will pass. Shop clerks might also have a day off at certain days.
It's possible to hire a workshop at every town's inn. In the workshop, it's possible to save, load, perform synthesis, access the container, sleep, and interact with various characters. Several events also takes place in the workshop. Hiring a workshop costs 10 000 cole. If the player decides to move out, 5000 cole will be payed back. The contents of the containers are not linked between workshops and the player can only bring the contents of their basket when moving.
Items stored in the Ice Room in Altenord will never decay. However, there is a maximum number of 100 items that can be stored in the Ice Room.
- "Town of Scholars" - Wern
- "Town of Business" - Metterburg
- "Town of Agriculture" - Risa
- "Town of the Goddess" - Altenord
- "Town of Smithing" - Prostag
- Faktoa Temple
- Tower of Maibaum
- Judith Volltone (ユーディット・フォルトーネ)
- Witoss Lotps (ヴィトス・ロートス)
- Rastel Biheusen (ラステル・ビハウゼン)
- Hermina (ヘルミーナ)
- Adelbert Hocker (アデルベルト・ホッカー )
- Esmeralda (エスメラルダ)
- Martin Chrom (マルティン・クローム)
- Bohrer Quelle (ボーラー・クヴェレ)
- Christa Shulze (クリスタ・シュルツェ)
- Pamela Ibis (パメラ・イービス)
- Konrad Io (コンラッド・イオ)
- Sphere (スフィア)
Non Playable CharactersEdit
- Post Kohlstadt (ポスト・コールシュタット)
Playstation Portable versionEdit
Atelier Judie was re released to Playstation Portable eight years after it's initial release under the title: Atelier Judie ~The Alchemist of Gramnad~ Imprisoned Guardian(ユーディーのアトリエ 〜グラムナートの錬金術士〜 囚われの守人). The Playstation Portable version includes several new events, music, artworks, a new additional ending, items, additional floors of the dungeon Faktoa Temple, and the new character Sphere. The layout has also been changed to fit the wide screen of the Playstation Portable.
- A full-color comic series based on the game ran in the magazine FamitsuPS2(ファミ通PS2). All 24 chapters were later collected in one book under the name Atelier Judie - Another Memory(ユーディーのアトリエ―もうひとつの記憶) published by Enterbrain in October 25, 2003.