Atelier Shallie: Alchemists of the Dusk Sea (シャリーのアトリエ ~黄昏の海の錬金術士~, Sharī no atorie ~tasogare no umi no renkinjutsu shi~) is the third and last game in the Dusk/Twilight series of games.

Given the project code "A16", it is the sixteenth game in the main Atelier series. The game has been released in Japan, Asian regions, North America and Europe.

The game features the same character designer and illustrator as Atelier Ayesha and Atelier Escha & Logy (Hidari).[4]

An enhanced port Atelier Shallie Plus for Playstation Vita was released in 2016 in Japan and 2017 in North America and Europe.

Atelier Shallie: Alchemists of the Dusk Sea DX was announced by Koei Tecmo and Gust as Atelier Dusk Trilogy Deluxe Pack on September 14, 2019. The Deluxe Pack will include additional elements and downloadable contents from the Plus edition.[5]

Plot Edit

Atelier Shallie takes place 10 years after the beginning of Atelier Ayesha and 6 years after the beginning of Atelier Escha & Logy.

Atelier Shallie Plus Edit

Atelier Shallie Plus enhances the story of Atelier Shallie by adding more story elements from previous games. The addition of Logy and Ayesha result in many scenes being revised and an additional subplot featuring Flameu's seed is added.


Main article: List of Characters in Atelier Shallie
She is the daughter of the chief of the ship clan in a village which is suffering a drought. As the clan's representative, she goes to Stellard to seek assistance.
A girl who runs her own atelier in the place of her late father. She lacks knowledge and experience, so she can only accept minor requests. She dreams with succeeding and getting great amount of money.
The bodyguard and childhood friend of Shallistera. He's sociable and quick-thinking. During his childhood he spent some time in Stellard, so having lived the progress of the society and alchemy makes him to question the traditions of his village.
A lone-wolf treasure hunter who works for Stellard's Union. She emphasizes the study of legends and ancient treasures. With the relics she find she expect to pay her debts so she can happily live with her young sister Miruca.
An alchemist that studied in Central. Her specialty is "imbuing", a technique to create weapons and armors using specialized alchemy equipment. She's not very social or talkative, and she tends to say the things as she feel. She's Shallotte's childhood friend and the sister of Jurie, to whom started to distance when she left for Central.
A witch-in-training that travels seeking to contract with spirits. She becomes the alchemy master of Shallotte. She's concerned about looking younger than she really is. She previously appeared in Atelier Ayesha and Atelier Escha & Logy.
A homunculus treasure hunter who works in the Stellard region. Like the other homunculi, he loves sweets, but he is also different from them since he's very talkative and quick-witted.
An alchemist who seeks the truth behind the Dusk phenomenon with the automaton Odelia. He previously appeared in Atelier Ayesha.
A government official who was assigned to Stellard to establish a branch office there and to help to investigate the town's situation. He's rational and has a sharp tongue. He previously appeared in Atelier Escha & Logy. He can be playable if a DLC is installed or if playing the Plus version.
An alchemist from the same town as Solle who is called to Stellard to help investigate the town's situation. She likes to synthesize food the most. When she tries to create bizarre and unique items, problems usually occur. She was the protagonist of Atelier Escha & Logy. She can be playable if a DLC is installed or if playing the Plus version.

Gameplay Edit

Character selection Edit

After a prologue where the protagonists and some gameplay elements are presented, the player has to select who will be their main character: Shallistera or Shallotte. This decision will alter the point of view of the game, but the development and the main objectives will be the same regardless of the player's choosing.

Alchemy Edit

Exploration Edit

Battle system Edit

Time limit Edit

Atelier Shallie doesn't have a time limit. The story progresses with the tasks system. After completing the main tasks for each chapter, the player will enter a "free time" phase, which only ends when a certain amount of points are obtained (by completing optional tasks). After finishing the "free time" phase, the game will pass to the next chapter. In any of the phases, the player can advance at their own pace.

There also exists a "motivation" bar which goes from "bad" to "good" that fills when tasks are completed and that empties when exploring, synthesizing, gathering or fighting. A greater motivation increases the movement speed and the amount of items that can be gathered.

Friendship system Edit

It works like the other games in the series.



See also: Atelier Shallie Concept Arts
See also: Atelier Shallie In-Game Illustrations


  1. PS3「シャリーのアトリエ ~黄昏の海の錬金術士~」発売日が7月17日に変更―さらなるクオリティアップを図るため
  2. [1]
  4. 【速報】『アトリエ』シリーズ最新作“Project A16”始動! Dengeki Online.
  5. Atelier Dusk Trilogy Deluxe Pack announced for PS4, Switch, and PC Gematsu

External links Edit

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