m (Corrected Heaven's Gate from 3 timecards → 1 TC (3 turns)) Tag: Visual edit |
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− | '''Common skills''' are special skills in [[Mana Khemia: Alchemists of Al-Revis]] |
+ | '''Common skills''' are special skills in ''[[Mana Khemia: Alchemists of Al-Revis]],'' ''[[Mana Khemia 2: Fall of Alchemy]]'' and [[Atelier Firis: The Alchemist and the Mysterious Journey|''Atelier Firis: The Alchemist and the Mysterious Journey'']] that can be equipped to any of the characters in the game through the equipment items. |
+ | == [[Mana Khemia: Alchemists of Al-Revis|''Mana Khemia'']] == |
||
− | ==List of Common Skills== |
||
+ | You can get them by using Co-op Synthesis and Each common skill can only be unlocked from certain E-Effects of an item. In order for you to use these skills, you need to embed them onto your equipments by using the [[Althanor]] for Synthesis. |
||
+ | === List of Common Skills === |
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{| class="wikitable" style="text-align:center;width:auto;" |
{| class="wikitable" style="text-align:center;width:auto;" |
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|- |
|- |
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Line 91: | Line 93: | ||
|Heaven's Gate |
|Heaven's Gate |
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|% of enemy's max HP is dealt as damage. |
|% of enemy's max HP is dealt as damage. |
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− | |Time Skill: Place |
+ | |Time Skill: Place 1 Timecard |
+ | (Lasts 3 Turns) |
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|All Enemies x1 HIT |
|All Enemies x1 HIT |
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|Magical |
|Magical |
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Line 209: | Line 212: | ||
|Lightning |
|Lightning |
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|} |
|} |
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+ | |||
− | [[Category:Mana Khemia: Alchemists of Al-Revis]] |
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+ | == [[Atelier Firis|''Atelier Firis'']] == |
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+ | In ''Atelier Firis'', common skills are considered effects of the armors, and they are unlocked like any other effect. |
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+ | |||
+ | === '''Staff skills''' === |
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+ | {| class="wikitable" |
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+ | !Skill |
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+ | !Equipment |
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+ | !MP cost |
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+ | !Description |
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+ | !Target |
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+ | !Attribute |
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+ | |- |
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+ | |Guard Break |
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+ | | |
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+ | |10 MP |
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+ | |Deals impact attribute damage to the target, and reduces defense by up to 25%. Effect lasts for 3 turns. |
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+ | |Single enemy |
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+ | |Impact |
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+ | |- |
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+ | |Meteor Swarm |
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+ | | |
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+ | |40 MP |
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+ | |Deals magic and impact attribute damage to all targets in the area. Effect occurs 1 more time after activation. |
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+ | |All enemies |
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+ | |Magic |
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+ | Impact |
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+ | |- |
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+ | |Enhancement Art |
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+ | | |
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+ | |20 MP |
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+ | |Increases attack, defense and speed of one ally by 20%. Effect lasts for 3 turns. |
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+ | |Single ally |
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+ | |Magic |
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+ | |- |
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+ | |Purifying Art |
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+ | | |
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+ | |30 MP |
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+ | |Cures up to 3 status ailments from all allies, and also restores a little stun value. |
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+ | |All allies |
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+ | |Magic |
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+ | |- |
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+ | |Awakening Art |
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+ | | |
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+ | | |
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+ | |Restores the HP of one KO'd ally. This skill does not cause after effects. |
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+ | |Single |
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+ | |Magic |
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+ | |- |
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+ | |Healing Art |
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+ | | |
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+ | |15 MP |
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+ | |Massively heals the HP of one ally. (Up to 50% of maximum HP.) Also restores a large amount of stun value. |
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+ | |Single ally |
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+ | |Magic |
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+ | |- |
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+ | |Great Heal Form |
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+ | | |
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+ | |35 MP |
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+ | |Increases the healing effect of all allies by 50%, and heals a little HP each turn. Effect lasts for 3 turns. |
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+ | |All allies |
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+ | |Magic |
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+ | |} |
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+ | |||
+ | === '''Sword skills''' === |
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+ | {| class="wikitable" |
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+ | !Skill |
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+ | !Equipment |
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+ | !MP cost |
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+ | !Description |
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+ | !Target |
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+ | !Attribute |
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+ | |- |
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+ | |High Speed Slash |
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+ | | |
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+ | |7 MP |
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+ | |Deals slashing attribute damage to the target. Has a shorter wait time after use than normal attacks. |
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+ | |Single enemy |
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+ | |Slashing |
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+ | |- |
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+ | |Whirlwind |
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+ | | |
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+ | |12 MP |
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+ | |Deals slashing attribute damage to targets in area. Delays use of powerful attack a little. |
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+ | |Small enemy area |
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+ | |Slashing |
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+ | |- |
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+ | |Air Slicer |
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+ | | |
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+ | |27 MP |
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+ | |Deals slashing attribute damage in area. Deals damage each turn based on remaining HP. Lasts for 3 turns. |
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+ | |Medium enemy area |
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+ | |Slashing |
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+ | |- |
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+ | |Einzelkampf |
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+ | | |
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+ | | |
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+ | |Deals slashing attribute damage to target. Attack is always a critical under normal circumstances. |
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+ | |Single enemy |
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+ | |Magic |
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+ | Slashing |
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+ | |- |
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+ | |Holy Sword |
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+ | | |
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+ | | |
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+ | |Deals lightning element damage to all targets in the area, and has a chance to cause Blind. |
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+ | |All enemies |
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+ | |Lightning |
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+ | Ailment |
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+ | |- |
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+ | |Battle Order |
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+ | | |
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+ | |24 MP |
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+ | |Share superior battle tactics among allies, increasing base damage value of all allies by 25%. |
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+ | |All allies |
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+ | |Magic |
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+ | |- |
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+ | |Sword Saint |
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+ | | |
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+ | | |
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+ | |Increases expected damage values by 50%, and temporarily increases level by 10. |
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+ | |Self |
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+ | |Magic |
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+ | Magic |
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+ | |} |
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+ | |||
+ | === '''Dagger skills''' === |
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+ | {| class="wikitable" |
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+ | !Skill |
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+ | !Equipment |
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+ | !MP cost |
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+ | !Description |
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+ | !Target |
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+ | !Attribute |
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+ | |- |
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+ | |Multi Attack |
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+ | | |
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+ | |5 MP |
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+ | |Repeatedly attacks target, deals slashing attribute damage. Reduces speed 30%. Lasts 3 turns. |
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+ | |Single enemy |
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+ | |Slashing |
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+ | |- |
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+ | |Lightning Speed |
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+ | | |
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+ | |10 MP |
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+ | |Lightning speed attack, dealing lightning element damage to the target, and has a chance to cause Weak. |
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+ | |Single enemy |
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+ | |Lightning |
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+ | |- |
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+ | |Flash Cross |
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+ | | |
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+ | | |
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+ | |Deals lightning element damage to targets in the area, and has a chance to cause Weak. |
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+ | |Medium enemy area |
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+ | |Lightning |
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+ | |- |
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+ | |Fortune Dagger |
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+ | | |
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+ | |15 MP |
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+ | |Gain the blessings of the dagger. Greatly heals HP, and also cures all status ailments. |
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+ | |Self |
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+ | |Magic |
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+ | |- |
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+ | |Thousand Thrust |
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+ | | |
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+ | | |
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+ | |Deals piercing attribute damage to the target. This attack is not affected by defense. |
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+ | |Single enemy |
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+ | |Piercing |
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+ | |- |
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+ | |Hermit's Dance |
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+ | | |
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+ | | |
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+ | |Increases mobility all allies [sic]. Chance of chain attacks up by 100%. Evasion rate up by 15%. Lasts for 3 turns. |
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+ | |All allies |
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+ | |Magic |
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+ | |- |
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+ | |Blink Attack |
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+ | | |
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+ | | |
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+ | |Deals slashing attribute damage. Allows consecutive turns. Repeat use causes failure to grow higher. |
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+ | |Single enemy |
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+ | |Slashing |
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+ | |} |
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+ | |||
+ | === '''Zweihander skills''' === |
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+ | {| class="wikitable" |
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+ | !Skill |
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+ | !Equipment |
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+ | !MP cost |
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+ | !Description |
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+ | !Target |
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+ | !Attribute |
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+ | |- |
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+ | |Full Swing |
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+ | | |
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+ | |8 MP |
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+ | |Deals slashing attribute damage. Has high stun value, and often scores critical hits. |
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+ | |Single enemy |
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+ | |Magic |
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+ | Slashing |
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+ | |- |
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+ | |Underground Blast |
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+ | | |
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+ | |11 MP |
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+ | |Deals slashing attribute damage to targets in the area. Also has a chance to cause Slow. |
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+ | |Small enemy area |
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+ | |Slashing |
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+ | Ailment |
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+ | |- |
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+ | |Peerless Break |
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+ | | |
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+ | |22 MP |
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+ | |Deals slashing attribute damage to target, and increases the chance of being targeted by attacks. |
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+ | |Single enemy |
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+ | |Slashing |
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+ | |- |
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+ | |Morale Boost |
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+ | | |
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+ | |25 MP |
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+ | |Raises fighting spirit, increasing maximum HP of all allies by 15% and increases stun value fill rate. |
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+ | |All allies |
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+ | |Magic |
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+ | |- |
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+ | |Moon Break |
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+ | | |
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+ | | |
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+ | |Deals slashing attribute damage to the target. Longer the wait time after attack, the higher its power grows. |
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+ | |Single enemy |
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+ | |Slashing |
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+ | |- |
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+ | |Dragon Raid |
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+ | | |
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+ | | |
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+ | |Deals slashing attribute damage to targets in the area, and delays their turn a little. |
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+ | |Medium enemy area |
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+ | |Slashing |
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+ | |- |
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+ | |Tactical Arts |
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+ | | |
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+ | | |
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+ | |Deals slashing damage to the target, and delays their turn. |
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+ | |Single enemy |
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+ | |Slashing |
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+ | |} |
||
+ | |||
+ | === '''Axe skills''' === |
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+ | {| class="wikitable" |
||
+ | !Skill |
||
+ | !Equipment |
||
+ | !MP cost |
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+ | !Description |
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+ | !Target |
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+ | !Attribute |
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+ | |- |
||
+ | |Helm Splitter |
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+ | | |
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+ | |6 MP |
||
+ | |Deals impact attribute damage to the target, and reduces defense by up to 25%. Effect lasts for 3 turns. |
||
+ | |Single enemy |
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+ | |Impact |
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+ | |- |
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+ | |Earth Crash |
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+ | | |
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+ | |14 MP |
||
+ | |Deals impact attribute damage to targets in the area, and delays their turn a little. |
||
+ | |Small enemy area |
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+ | |Impact |
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+ | |- |
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+ | |Flying Meteor |
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+ | | |
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+ | | |
||
+ | |Deals impact attribute damage to targets in the area, and deals fixed additional damage. |
||
+ | |Medium enemy area |
||
+ | |Impact |
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+ | |- |
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+ | |Screw Dive |
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+ | | |
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+ | | |
||
+ | |Deals extremely powerful impact damage to the target, but consumes 25% of own HP as compensation. |
||
+ | |Single enemy |
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+ | | |
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+ | |- |
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+ | |Flame Strike |
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+ | | |
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+ | |10 MP |
||
+ | |Deals fire element and impact attribute damage to the target |
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+ | |Single enemy |
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+ | |Impact |
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+ | Fire |
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+ | |- |
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+ | |Burning Sweep |
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+ | | |
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+ | |20 MP |
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+ | |Fire element damage to targets in area. Damage taken up by 15%. This effect stacks with defense decreases. |
||
+ | |Small enemy area |
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+ | |Impact |
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+ | Fire |
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+ | |- |
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+ | |Fire Wind |
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+ | | |
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+ | | |
||
+ | |Deals fire element damage to all targets in area and reduces speed by up to 25%. Lasts for 3 turns. |
||
+ | |All enemies |
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+ | |Impact |
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+ | Fire |
||
+ | |} |
||
+ | |||
+ | === '''Spear skills''' === |
||
+ | {| class="wikitable" |
||
+ | !Skill |
||
+ | !Equipment |
||
+ | !MP cost |
||
+ | !Description |
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+ | !Target |
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+ | !Attribute |
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+ | |- |
||
+ | |Vital Stab |
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+ | | |
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+ | | |
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+ | |Deals piercing attribute damage to the target, and reduces maximum HP by 7%. |
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+ | |Single enemy |
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+ | |Piercing |
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+ | |- |
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+ | |Frost Spear |
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+ | | |
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+ | | |
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+ | |Deals ice element damage to targets in area and reduces chance of critical hits by 25%. Lasts for 3 turns. |
||
+ | |Small enemy area |
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+ | |Ice |
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+ | |- |
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+ | |Meditation |
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+ | | |
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+ | | |
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+ | |Meditate, restoring a little MP, and greatly restoring stun value. |
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+ | |Self |
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+ | |Magic |
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+ | |- |
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+ | |Spear Guard |
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+ | | |
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+ | | |
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+ | |Take up a fast attack spear formation, greatly reducing the wait time after turns for all allies. |
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+ | |All allies |
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+ | |Magic |
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+ | |- |
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+ | |Execution |
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+ | | |
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+ | | |
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+ | |Deals piercing attribute damage to target. Absorbs 20% of attack, defense, and speed. Lasts for 3 turns. |
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+ | |Single enemy |
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+ | |Piercing |
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+ | |- |
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+ | |Snowflake Barrage |
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+ | | |
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+ | | |
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+ | |Deals ice element damage to targets in area. Increases wait time after turns by 30%. Lasts for 3 turns. |
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+ | |Medium enemy area |
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+ | |Ice |
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+ | |- |
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+ | |Healing Wind |
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+ | | |
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+ | | |
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+ | |Heals the HP of all allies, and speeding up their turns. Healing effect grows greatly when HP is lower. |
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+ | |All allies |
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+ | |Magic |
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+ | |} |
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+ | |||
+ | === '''Bow skills''' === |
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+ | {| class="wikitable" |
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+ | !Skill |
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+ | !Equipment |
||
+ | !MP cost |
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+ | !Description |
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+ | !Target |
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+ | !Attribute |
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+ | |- |
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+ | |Arrow Assault |
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+ | | |
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+ | |7 MP |
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+ | |Deals piercing attribute damage to the target, and has a chance to cause Immobile. |
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+ | |Single enemy |
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+ | |Piercing |
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+ | Ailment |
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+ | |- |
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+ | |Bound Combo |
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+ | | |
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+ | |21 MP |
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+ | |Deals piercing attribute damage to the target, and has a chance to cause Weal. |
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+ | |Single enemy |
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+ | |Piercing |
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+ | Ailment |
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+ | |- |
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+ | |Chaos Arrow |
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+ | | |
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+ | |14 MP |
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+ | |Deals piercing attribute damage to targets in area. Has a chance to cause random status ailments. |
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+ | |Small enemy area |
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+ | |Piercing |
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+ | Ailment |
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+ | |- |
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+ | |Hive Shooter |
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+ | | |
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+ | | |
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+ | |Deals piercing attribute damage to targets in area. Power of attack grows when it hits more targets. |
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+ | |Medium enemy area |
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+ | |Piercing |
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+ | |- |
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+ | |Darkness Arrow |
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+ | | |
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+ | | |
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+ | |Deals piercing attribute damage. Chance for KO. Chance lower for high Lv enemy. Bosses not affected. |
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+ | |Single enemy |
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+ | | |
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+ | |- |
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+ | |Sky Piercing Shot |
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+ | | |
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+ | | |
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+ | |Deals piercing attribute damage. Power of attack grows with MP consumed. Chance for extra effects. |
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+ | |Single enemy |
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+ | |Piercing |
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+ | |- |
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+ | |Piercing Light Arrow |
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+ | | |
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+ | | |
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+ | |Piercing attribute damage to all targets in area. Chance for 3 ailments. Stronger if more targets are hit. |
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+ | |All enemies |
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+ | |Piercing |
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+ | Ailment |
||
+ | |} |
||
+ | |||
+ | === '''Gun skills''' === |
||
+ | {| class="wikitable" |
||
+ | !Skill |
||
+ | !Equipment |
||
+ | !MP cost |
||
+ | !Description |
||
+ | !Target |
||
+ | !Attribute |
||
+ | |- |
||
+ | |Multishot |
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+ | | |
||
+ | |11 MP |
||
+ | |Deals piercing attribute damage to target. Chance of granting another turn. |
||
+ | |Single enemy |
||
+ | |Piercing |
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+ | |- |
||
+ | |Downshot |
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+ | | |
||
+ | |21 MP |
||
+ | |Deals piercing attribute damage to targets in area. Reduces attack by up to 25%. Lasts for 3 turns. |
||
+ | |Small enemy area |
||
+ | |Piercing |
||
+ | |- |
||
+ | |Firefight |
||
+ | | |
||
+ | |16 MP |
||
+ | |Deals piercing attribute damage to the target, and suppresses their use of powerful abilities. |
||
+ | |Single enemy |
||
+ | |Piercing |
||
+ | |- |
||
+ | |Explosive Shot |
||
+ | | |
||
+ | | |
||
+ | |Deals non-attribute damage to targets in the area, and reduces maximum HP by 5%. |
||
+ | |Medium enemy area |
||
+ | |None |
||
+ | |- |
||
+ | |Multiangle Shot |
||
+ | | |
||
+ | | |
||
+ | |Deals magic attribute damage to target. Reduces their resistance by 1 level. Lasts for 3 turns. |
||
+ | |Single enemy |
||
+ | |Piercing |
||
+ | |- |
||
+ | |Showershot |
||
+ | | |
||
+ | | |
||
+ | |Fires healing rounds at all allies, reviving them from KO. Being revived by this effect reduces stats by 15%. |
||
+ | |All allies |
||
+ | |Magic |
||
+ | |- |
||
+ | |Medishot |
||
+ | | |
||
+ | |10 MP |
||
+ | |Loads a healing round, healing the HP of one ally on their turn, and curing up to 2 status ailments. |
||
+ | |Single ally |
||
+ | |Magic |
||
+ | |} |
||
+ | |||
+ | === '''Spells''' === |
||
+ | {| class="wikitable" |
||
+ | !Skill |
||
+ | !Equipment |
||
+ | !MP cost |
||
+ | !Description |
||
+ | !Target |
||
+ | !Attribute |
||
+ | |- |
||
+ | |Flame Gaze |
||
+ | | |
||
+ | |8 MP |
||
+ | |Deals fire element damage to the target, also causing additional damage on their turn. |
||
+ | |Single enemy |
||
+ | |Fire |
||
+ | |- |
||
+ | |Hell Wave |
||
+ | | |
||
+ | |15 MP |
||
+ | |Deals fire element damage to targets in area. Reduces defense by up to 15%. Lasts for 3 turns. |
||
+ | |Medium enemy area |
||
+ | |Fire |
||
+ | |- |
||
+ | |Flare Rain |
||
+ | | |
||
+ | |11 MP |
||
+ | |Generates an effect that deals fire element damage to the target 2 times. |
||
+ | |Single enemy |
||
+ | |Fire |
||
+ | |- |
||
+ | |Tera-Flame |
||
+ | | |
||
+ | | |
||
+ | |Deals fire element damage at all targets in the area, and greatly delays their turns. |
||
+ | |All enemies |
||
+ | |Fire |
||
+ | |- |
||
+ | |Ice Storm |
||
+ | | |
||
+ | | |
||
+ | |Deals ice element damage to the target. |
||
+ | |Single enemy |
||
+ | |Ice |
||
+ | |- |
||
+ | |Ice Volley |
||
+ | | |
||
+ | |20 MP |
||
+ | |Dealis ice element damage to all targets in area. Reduces speed by up to 25%. Effect lasts for 3 turns. |
||
+ | |All enemies |
||
+ | |Ice |
||
+ | |- |
||
+ | |Ice Rain |
||
+ | | |
||
+ | | |
||
+ | |Generates an effect that deals ice element damage to the target 1 time. |
||
+ | |Single enemy |
||
+ | |Ice |
||
+ | |- |
||
+ | |Lightning |
||
+ | | |
||
+ | | |
||
+ | |Deals lightning element damage to the target. |
||
+ | |Single enemy |
||
+ | |Lightning |
||
+ | |- |
||
+ | |Plasma Ray |
||
+ | | |
||
+ | |18 MP |
||
+ | |Deals lightning element damage to the target, and has a chance to cause Immobile. |
||
+ | |Single enemy |
||
+ | |Lightning |
||
+ | |- |
||
+ | |Thunder Rain |
||
+ | | |
||
+ | |21 MP |
||
+ | |Deals lightning element damage to targets in the area 1 time, and also has a chance to cause Immobile. |
||
+ | |Medium enemy area |
||
+ | |Lightning |
||
+ | |- |
||
+ | |Vortex |
||
+ | | |
||
+ | | |
||
+ | |Deals lightning element damage to all targets in the area, and has a chance to cause Weak. |
||
+ | |All enemies |
||
+ | |Lightning |
||
+ | |- |
||
+ | |Grand Ray |
||
+ | | |
||
+ | |20 MP |
||
+ | |Deals impact attribute damage to all targets in the area, and delays their turn a little. |
||
+ | |All enemies |
||
+ | |Impact |
||
+ | |- |
||
+ | |Tornado |
||
+ | | |
||
+ | | |
||
+ | |Deals impact attribute damage to targets in the area, and delays their turns. |
||
+ | |Medium enemy area |
||
+ | |Impact |
||
+ | |- |
||
+ | |Tempest |
||
+ | | |
||
+ | | |
||
+ | |Deals impact attribute damage to all targets in the area, and greatly delays their turns. |
||
+ | |All enemies |
||
+ | |Impact |
||
+ | |- |
||
+ | |Call Meteor |
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+ | | |
||
+ | | |
||
+ | |Impact attribute and fire element damage to all targets in area. Requires some times before activation. |
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+ | |All enemies |
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+ | |Impact |
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+ | Fire |
||
+ | |- |
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+ | |Silence |
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+ | | |
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+ | | |
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+ | |Has a chance to cause Seal and Blind on the target. |
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+ | |Single enemy |
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+ | |Magic |
||
+ | |- |
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+ | |Nightmare |
||
+ | | |
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+ | |24 MP |
||
+ | |Deals magic attribute damage to all targets in the area, and has a chance to cause Immobile. |
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+ | |All enemies |
||
+ | |Magic |
||
+ | |- |
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+ | |Suffocate |
||
+ | | |
||
+ | | |
||
+ | |Deals magic attribute damage to all targets in the area, and has a chance to cause Seal. |
||
+ | |All enemies |
||
+ | |Magic |
||
+ | |- |
||
+ | |Slow |
||
+ | | |
||
+ | | |
||
+ | |Has a chance to cause Slow and Weak on the target. |
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+ | |Single enemy |
||
+ | |Magic |
||
+ | |- |
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+ | |Heal |
||
+ | | |
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+ | |8 MP |
||
+ | |Heals the HP of one ally. Amount healed depends on the user's attack power. |
||
+ | |Single ally |
||
+ | |Magic |
||
+ | |- |
||
+ | |Heal All |
||
+ | | |
||
+ | | |
||
+ | |Heals the HP of all allies. Amount healed depends on the user's attack power. |
||
+ | |All allies |
||
+ | |Magic |
||
+ | |- |
||
+ | |Refresh |
||
+ | | |
||
+ | |20 MP |
||
+ | |Heals the HP of one ally, and cures up to 2 status ailments. Amount healed is based on the user's attack power. |
||
+ | |Single ally |
||
+ | |Magic |
||
+ | |- |
||
+ | |Haste |
||
+ | | |
||
+ | |15 MP |
||
+ | |Increases speed of 1 ally by up to 15%. Reduces wait time after turns by 15%. Effect lasts for 3 turns. |
||
+ | |Single ally |
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+ | |Magic |
||
+ | |- |
||
+ | |Power |
||
+ | | |
||
+ | | |
||
+ | |Increases the attack of one ally by up to 15%, and increases base damage by 15%. Effect lasts for 3 turns. |
||
+ | |Single ally |
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+ | |Magic |
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+ | |- |
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+ | |Guard |
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+ | | |
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+ | | |
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+ | |Increases defense of 1 ally by up to 15%. Reduces damage taken by 25% one times. Lasts for 3 turns. |
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+ | |Single ally |
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+ | |Magic |
||
+ | |} |
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+ | |||
+ | [[Category:Mana Khemia]] |
||
+ | [[Category:Mana Khemia 2]] |
||
+ | [[Category:Atelier Firis]] |
||
+ | [[Category:Gameplay]] |
Latest revision as of 03:34, 25 May 2021
Common skills are special skills in Mana Khemia: Alchemists of Al-Revis, Mana Khemia 2: Fall of Alchemy and Atelier Firis: The Alchemist and the Mysterious Journey that can be equipped to any of the characters in the game through the equipment items.
Mana Khemia[]
You can get them by using Co-op Synthesis and Each common skill can only be unlocked from certain E-Effects of an item. In order for you to use these skills, you need to embed them onto your equipments by using the Althanor for Synthesis.
List of Common Skills[]
Name | Description | Effect | Target | Element |
---|---|---|---|---|
Blizzard | A blizzard deals great damage. | None | All Enemies x1 HIT | Ice |
Boost | Infuse magic to increase physical and magic powers. | None | Single Ally | Magical |
Calamity | A natural disaster that causes great damage. | Knockback | All Enemies x1 HIT | Magical |
Choke | A strong shockwave deals damage. | Seal | All Enemies x1 HIT | n/a |
Cure | Healing powers allow recovery from poison. | Cure poison | Single Ally | Magical |
Curse | Debuff the enemy. | Curse | All Enemies | n/a |
Death Sphere | Deals damage equal to 80% of enemy's current HP. | Death | Single Enemy x1 HIT | Magical |
Flame Gaze | Deal damage with a pillar of fire. | None | Single Enemy x1 HIT | Fire |
Flare Rain | Raining Fireballs deal damage. | Time Skill: Place 3 Timecards | Single Enemy x1 HIT | Fire |
Grand Ray | Flying rocks deal medium damage. | Knockback | Row(S) x6 HIT | Magical |
Half | Deals damage equal to 50% of enemy's current HP | None | Single Enemy x1 HIT | Magical |
Heal All | Holy light grants a medium heal. (Also usable on Map) | None | All Allies | Magical |
Healing | Healing light grants recovery (Also usable on Map) | None | Single Ally | Magical |
Heaven's Gate | % of enemy's max HP is dealt as damage. | Time Skill: Place 1 Timecard
(Lasts 3 Turns) |
All Enemies x1 HIT | Magical |
Hellwave | Fiery flames do medium damage. | None | All Enemies x1 HIT | Fire |
Ice Rain | Raining icicles deal damage. | Slow, Time Skill: Place 2 Timecards | Single Enemy x3 HIT | Ice |
Ice Storm | Deal damage with a pillar of Ice. | None | Single Enemy x1 HIT | Ice |
Ice Volley | Many icicles deal medium damage. | None | All Enemies x5 HIT | Ice |
Lightning | Lightning strike deals damage. | None | Single Enemy x1 HIT | Lightning |
Mega Heal | Healing light grants medium recovery. (Also usable on Map) | None | Single Ally | Magical |
Nightmare | Summon evil spirits to deal damage. | None | All enemies x1 HIT | Magical |
Plasma Ray | An electric flash deals medium damage. | None | Single Enemy x5 HIT | Lightning |
Refresh | Purifying powers cure all debuffs. | Cures all debuffs | Single Ally | Magical |
Seele | Spiritual powers cure unconsciousness. | Revives fallen ally | Single Ally | Magical |
Silence | Debuff the enemy. | Seal | Single Enemy | n/a |
Summon Meteor | Place Timecard that deals super damage. | Time Skill: Places 1 Timecard | All Enemies x1 HIT | Magical |
Taunt | Enemy will be more likely to attack you. | None | Self Only | n/a |
Tempest | A huge storm deals medium damage. | Knockback | All Enemies x3 HIT | Magical |
Tera Heal | Holy light grants a great heal. (Also usable on Map) | Heals ally and cleans all debuffs | Single Ally | Magical |
Teraflame | Huge explosion does great damage. | None | All Enemies x1 HIT | Fire |
Thunder Rain | Create lightning balls to deal damage. | Time Skill: Places 4 Timecards | All Enemies x1 HIT | Lightning |
Tornado | Causes a tornado to deal damage. | Knockback | Single Enemy x1 HIT | Magical |
Vortex | Lightning storm deals great damage. | None | All Enemies x3 HIT | Lightning |
Atelier Firis[]
In Atelier Firis, common skills are considered effects of the armors, and they are unlocked like any other effect.
Staff skills[]
Skill | Equipment | MP cost | Description | Target | Attribute |
---|---|---|---|---|---|
Guard Break | 10 MP | Deals impact attribute damage to the target, and reduces defense by up to 25%. Effect lasts for 3 turns. | Single enemy | Impact | |
Meteor Swarm | 40 MP | Deals magic and impact attribute damage to all targets in the area. Effect occurs 1 more time after activation. | All enemies | Magic
Impact | |
Enhancement Art | 20 MP | Increases attack, defense and speed of one ally by 20%. Effect lasts for 3 turns. | Single ally | Magic | |
Purifying Art | 30 MP | Cures up to 3 status ailments from all allies, and also restores a little stun value. | All allies | Magic | |
Awakening Art | Restores the HP of one KO'd ally. This skill does not cause after effects. | Single | Magic | ||
Healing Art | 15 MP | Massively heals the HP of one ally. (Up to 50% of maximum HP.) Also restores a large amount of stun value. | Single ally | Magic | |
Great Heal Form | 35 MP | Increases the healing effect of all allies by 50%, and heals a little HP each turn. Effect lasts for 3 turns. | All allies | Magic |
Sword skills[]
Skill | Equipment | MP cost | Description | Target | Attribute |
---|---|---|---|---|---|
High Speed Slash | 7 MP | Deals slashing attribute damage to the target. Has a shorter wait time after use than normal attacks. | Single enemy | Slashing | |
Whirlwind | 12 MP | Deals slashing attribute damage to targets in area. Delays use of powerful attack a little. | Small enemy area | Slashing | |
Air Slicer | 27 MP | Deals slashing attribute damage in area. Deals damage each turn based on remaining HP. Lasts for 3 turns. | Medium enemy area | Slashing | |
Einzelkampf | Deals slashing attribute damage to target. Attack is always a critical under normal circumstances. | Single enemy | Magic
Slashing | ||
Holy Sword | Deals lightning element damage to all targets in the area, and has a chance to cause Blind. | All enemies | Lightning
Ailment | ||
Battle Order | 24 MP | Share superior battle tactics among allies, increasing base damage value of all allies by 25%. | All allies | Magic | |
Sword Saint | Increases expected damage values by 50%, and temporarily increases level by 10. | Self | Magic
Magic |
Dagger skills[]
Skill | Equipment | MP cost | Description | Target | Attribute |
---|---|---|---|---|---|
Multi Attack | 5 MP | Repeatedly attacks target, deals slashing attribute damage. Reduces speed 30%. Lasts 3 turns. | Single enemy | Slashing | |
Lightning Speed | 10 MP | Lightning speed attack, dealing lightning element damage to the target, and has a chance to cause Weak. | Single enemy | Lightning | |
Flash Cross | Deals lightning element damage to targets in the area, and has a chance to cause Weak. | Medium enemy area | Lightning | ||
Fortune Dagger | 15 MP | Gain the blessings of the dagger. Greatly heals HP, and also cures all status ailments. | Self | Magic | |
Thousand Thrust | Deals piercing attribute damage to the target. This attack is not affected by defense. | Single enemy | Piercing | ||
Hermit's Dance | Increases mobility all allies [sic]. Chance of chain attacks up by 100%. Evasion rate up by 15%. Lasts for 3 turns. | All allies | Magic | ||
Blink Attack | Deals slashing attribute damage. Allows consecutive turns. Repeat use causes failure to grow higher. | Single enemy | Slashing |
Zweihander skills[]
Skill | Equipment | MP cost | Description | Target | Attribute |
---|---|---|---|---|---|
Full Swing | 8 MP | Deals slashing attribute damage. Has high stun value, and often scores critical hits. | Single enemy | Magic
Slashing | |
Underground Blast | 11 MP | Deals slashing attribute damage to targets in the area. Also has a chance to cause Slow. | Small enemy area | Slashing
Ailment | |
Peerless Break | 22 MP | Deals slashing attribute damage to target, and increases the chance of being targeted by attacks. | Single enemy | Slashing | |
Morale Boost | 25 MP | Raises fighting spirit, increasing maximum HP of all allies by 15% and increases stun value fill rate. | All allies | Magic | |
Moon Break | Deals slashing attribute damage to the target. Longer the wait time after attack, the higher its power grows. | Single enemy | Slashing | ||
Dragon Raid | Deals slashing attribute damage to targets in the area, and delays their turn a little. | Medium enemy area | Slashing | ||
Tactical Arts | Deals slashing damage to the target, and delays their turn. | Single enemy | Slashing |
Axe skills[]
Skill | Equipment | MP cost | Description | Target | Attribute |
---|---|---|---|---|---|
Helm Splitter | 6 MP | Deals impact attribute damage to the target, and reduces defense by up to 25%. Effect lasts for 3 turns. | Single enemy | Impact | |
Earth Crash | 14 MP | Deals impact attribute damage to targets in the area, and delays their turn a little. | Small enemy area | Impact | |
Flying Meteor | Deals impact attribute damage to targets in the area, and deals fixed additional damage. | Medium enemy area | Impact | ||
Screw Dive | Deals extremely powerful impact damage to the target, but consumes 25% of own HP as compensation. | Single enemy | |||
Flame Strike | 10 MP | Deals fire element and impact attribute damage to the target | Single enemy | Impact
Fire | |
Burning Sweep | 20 MP | Fire element damage to targets in area. Damage taken up by 15%. This effect stacks with defense decreases. | Small enemy area | Impact
Fire | |
Fire Wind | Deals fire element damage to all targets in area and reduces speed by up to 25%. Lasts for 3 turns. | All enemies | Impact
Fire |
Spear skills[]
Skill | Equipment | MP cost | Description | Target | Attribute |
---|---|---|---|---|---|
Vital Stab | Deals piercing attribute damage to the target, and reduces maximum HP by 7%. | Single enemy | Piercing | ||
Frost Spear | Deals ice element damage to targets in area and reduces chance of critical hits by 25%. Lasts for 3 turns. | Small enemy area | Ice | ||
Meditation | Meditate, restoring a little MP, and greatly restoring stun value. | Self | Magic | ||
Spear Guard | Take up a fast attack spear formation, greatly reducing the wait time after turns for all allies. | All allies | Magic | ||
Execution | Deals piercing attribute damage to target. Absorbs 20% of attack, defense, and speed. Lasts for 3 turns. | Single enemy | Piercing | ||
Snowflake Barrage | Deals ice element damage to targets in area. Increases wait time after turns by 30%. Lasts for 3 turns. | Medium enemy area | Ice | ||
Healing Wind | Heals the HP of all allies, and speeding up their turns. Healing effect grows greatly when HP is lower. | All allies | Magic |
Bow skills[]
Skill | Equipment | MP cost | Description | Target | Attribute |
---|---|---|---|---|---|
Arrow Assault | 7 MP | Deals piercing attribute damage to the target, and has a chance to cause Immobile. | Single enemy | Piercing
Ailment | |
Bound Combo | 21 MP | Deals piercing attribute damage to the target, and has a chance to cause Weal. | Single enemy | Piercing
Ailment | |
Chaos Arrow | 14 MP | Deals piercing attribute damage to targets in area. Has a chance to cause random status ailments. | Small enemy area | Piercing
Ailment | |
Hive Shooter | Deals piercing attribute damage to targets in area. Power of attack grows when it hits more targets. | Medium enemy area | Piercing | ||
Darkness Arrow | Deals piercing attribute damage. Chance for KO. Chance lower for high Lv enemy. Bosses not affected. | Single enemy | |||
Sky Piercing Shot | Deals piercing attribute damage. Power of attack grows with MP consumed. Chance for extra effects. | Single enemy | Piercing | ||
Piercing Light Arrow | Piercing attribute damage to all targets in area. Chance for 3 ailments. Stronger if more targets are hit. | All enemies | Piercing
Ailment |
Gun skills[]
Skill | Equipment | MP cost | Description | Target | Attribute |
---|---|---|---|---|---|
Multishot | 11 MP | Deals piercing attribute damage to target. Chance of granting another turn. | Single enemy | Piercing | |
Downshot | 21 MP | Deals piercing attribute damage to targets in area. Reduces attack by up to 25%. Lasts for 3 turns. | Small enemy area | Piercing | |
Firefight | 16 MP | Deals piercing attribute damage to the target, and suppresses their use of powerful abilities. | Single enemy | Piercing | |
Explosive Shot | Deals non-attribute damage to targets in the area, and reduces maximum HP by 5%. | Medium enemy area | None | ||
Multiangle Shot | Deals magic attribute damage to target. Reduces their resistance by 1 level. Lasts for 3 turns. | Single enemy | Piercing | ||
Showershot | Fires healing rounds at all allies, reviving them from KO. Being revived by this effect reduces stats by 15%. | All allies | Magic | ||
Medishot | 10 MP | Loads a healing round, healing the HP of one ally on their turn, and curing up to 2 status ailments. | Single ally | Magic |
Spells[]
Skill | Equipment | MP cost | Description | Target | Attribute |
---|---|---|---|---|---|
Flame Gaze | 8 MP | Deals fire element damage to the target, also causing additional damage on their turn. | Single enemy | Fire | |
Hell Wave | 15 MP | Deals fire element damage to targets in area. Reduces defense by up to 15%. Lasts for 3 turns. | Medium enemy area | Fire | |
Flare Rain | 11 MP | Generates an effect that deals fire element damage to the target 2 times. | Single enemy | Fire | |
Tera-Flame | Deals fire element damage at all targets in the area, and greatly delays their turns. | All enemies | Fire | ||
Ice Storm | Deals ice element damage to the target. | Single enemy | Ice | ||
Ice Volley | 20 MP | Dealis ice element damage to all targets in area. Reduces speed by up to 25%. Effect lasts for 3 turns. | All enemies | Ice | |
Ice Rain | Generates an effect that deals ice element damage to the target 1 time. | Single enemy | Ice | ||
Lightning | Deals lightning element damage to the target. | Single enemy | Lightning | ||
Plasma Ray | 18 MP | Deals lightning element damage to the target, and has a chance to cause Immobile. | Single enemy | Lightning | |
Thunder Rain | 21 MP | Deals lightning element damage to targets in the area 1 time, and also has a chance to cause Immobile. | Medium enemy area | Lightning | |
Vortex | Deals lightning element damage to all targets in the area, and has a chance to cause Weak. | All enemies | Lightning | ||
Grand Ray | 20 MP | Deals impact attribute damage to all targets in the area, and delays their turn a little. | All enemies | Impact | |
Tornado | Deals impact attribute damage to targets in the area, and delays their turns. | Medium enemy area | Impact | ||
Tempest | Deals impact attribute damage to all targets in the area, and greatly delays their turns. | All enemies | Impact | ||
Call Meteor | Impact attribute and fire element damage to all targets in area. Requires some times before activation. | All enemies | Impact
Fire | ||
Silence | Has a chance to cause Seal and Blind on the target. | Single enemy | Magic | ||
Nightmare | 24 MP | Deals magic attribute damage to all targets in the area, and has a chance to cause Immobile. | All enemies | Magic | |
Suffocate | Deals magic attribute damage to all targets in the area, and has a chance to cause Seal. | All enemies | Magic | ||
Slow | Has a chance to cause Slow and Weak on the target. | Single enemy | Magic | ||
Heal | 8 MP | Heals the HP of one ally. Amount healed depends on the user's attack power. | Single ally | Magic | |
Heal All | Heals the HP of all allies. Amount healed depends on the user's attack power. | All allies | Magic | ||
Refresh | 20 MP | Heals the HP of one ally, and cures up to 2 status ailments. Amount healed is based on the user's attack power. | Single ally | Magic | |
Haste | 15 MP | Increases speed of 1 ally by up to 15%. Reduces wait time after turns by 15%. Effect lasts for 3 turns. | Single ally | Magic | |
Power | Increases the attack of one ally by up to 15%, and increases base damage by 15%. Effect lasts for 3 turns. | Single ally | Magic | ||
Guard | Increases defense of 1 ally by up to 15%. Reduces damage taken by 25% one times. Lasts for 3 turns. | Single ally | Magic |