Common skills are special skills in Mana Khemia: Alchemists of Al-Revis, Mana Khemia 2: Fall of Alchemy and Atelier Firis: The Alchemist and the Mysterious Journey that can be equipped to any of the characters in the game through the equipment items.
Mana Khemia
You can get them by using Co-op Synthesis and Each common skill can only be unlocked from certain E-Effects of an item. In order for you to use these skills, you need to embed them onto your equipments by using the Althanor for Synthesis.
List of Common Skills
Name | Description | Effect | Target | Element |
---|---|---|---|---|
Blizzard | A blizzard deals great damage. | None | All Enemies x1 HIT | Ice |
Boost | Infuse magic to increase physical and magic powers. | None | Single Ally | Magical |
Calamity | A natural disaster that causes great damage. | Knockback | All Enemies x1 HIT | Magical |
Choke | A strong shockwave deals damage. | Seal | All Enemies x1 HIT | n/a |
Cure | Healing powers allow recovery from poison. | Cure poison | Single Ally | Magical |
Curse | Debuff the enemy. | Curse | All Enemies | n/a |
Death Sphere | Deals damage equal to 80% of enemy's current HP. | Death | Single Enemy x1 HIT | Magical |
Flame Gaze | Deal damage with a pillar of fire. | None | Single Enemy x1 HIT | Fire |
Flare Rain | Raining Fireballs deal damage. | Time Skill: Place 3 Timecards | Single Enemy x1 HIT | Fire |
Grand Ray | Flying rocks deal medium damage. | Knockback | Row(S) x6 HIT | Magical |
Half | Deals damage equal to 50% of enemy's current HP | None | Single Enemy x1 HIT | Magical |
Heal All | Holy light grants a medium heal. (Also usable on Map) | None | All Allies | Magical |
Healing | Healing light grants recovery (Also usable on Map) | None | Single Ally | Magical |
Heaven's Gate | % of enemy's max HP is dealt as damage. | Time Skill: Place 3 Timecards | All Enemies x1 HIT | Magical |
Hellwave | Fiery flames do medium damage. | None | All Enemies x1 HIT | Fire |
Ice Rain | Raining icicles deal damage. | Slow, Time Skill: Place 2 Timecards | Single Enemy x3 HIT | Ice |
Ice Storm | Deal damage with a pillar of Ice. | None | Single Enemy x1 HIT | Ice |
Ice Volley | Many icicles deal medium damage. | None | All Enemies x5 HIT | Ice |
Lightning | Lightning strike deals damage. | None | Single Enemy x1 HIT | Lightning |
Mega Heal | Healing light grants medium recovery. (Also usable on Map) | None | Single Ally | Magical |
Nightmare | Summon evil spirits to deal damage. | None | All enemies x1 HIT | Magical |
Plasma Ray | An electric flash deals medium damage. | None | Single Enemy x5 HIT | Lightning |
Refresh | Purifying powers cure all debuffs. | Cures all debuffs | Single Ally | Magical |
Seele | Spiritual powers cure unconsciousness. | Revives fallen ally | Single Ally | Magical |
Silence | Debuff the enemy. | Seal | Single Enemy | n/a |
Summon Meteor | Place Timecard that deals super damage. | Time Skill: Places 1 Timecard | All Enemies x1 HIT | Magical |
Taunt | Enemy will be more likely to attack you. | None | Self Only | n/a |
Tempest | A huge storm deals medium damage. | Knockback | All Enemies x3 HIT | Magical |
Tera Heal | Holy light grants a great heal. (Also usable on Map) | Heals ally and cleans all debuffs | Single Ally | Magical |
Teraflame | Huge explosion does great damage. | None | All Enemies x1 HIT | Fire |
Thunder Rain | Create lightning balls to deal damage. | Time Skill: Places 4 Timecards | All Enemies x1 HIT | Lightning |
Tornado | Causes a tornado to deal damage. | Knockback | Single Enemy x1 HIT | Magical |
Vortex | Lightning storm deals great damage. | None | All Enemies x3 HIT | Lightning |
Atelier Firis
In Atelier Firis, common skills are considered effects of the armors, and they are unlocked like any other effect.
Staff skills
Skill | Equipment | MP cost | Description | Target | Attribute |
---|---|---|---|---|---|
Guard Break | 10 MP | Deals impact attribute damage to the target, and reduces defense by up to 25%. Effect lasts for 3 turns. | Single enemy | Impact | |
Meteor Swarm | 40 MP | Deals magic and impact attribute damage to all targets in the area. Effect occurs 1 more time after activation. | All enemies | Magic
Impact | |
Enhancement Art | 20 MP | Increases attack, defense and speed of one ally by 20%. Effect lasts for 3 turns. | Single ally | Magic | |
Purifying Art | 30 MP | Cures up to 3 status ailments from all allies, and also restores a little stun value. | All allies | Magic | |
Awakening Art | Restores the HP of one KO'd ally. This skill does not cause after effects. | Single | Magic | ||
Healing Art | 15 MP | Massively heals the HP of one ally. (Up to 50% of maximum HP.) Also restores a large amount of stun value. | Single ally | Magic | |
Great Heal Form | 35 MP | Increases the healing effect of all allies by 50%, and heals a little HP each turn. Effect lasts for 3 turns. | All allies | Magic |
Sword skills
Skill | Equipment | MP cost | Description | Target | Attribute |
---|---|---|---|---|---|
High Speed Slash | 7 MP | Deals slashing attribute damage to the target. Has a shorter wait time after use than normal attacks. | Single enemy | Slashing | |
Whirlwind | 12 MP | Deals slashing attribute damage to targets in area. Delays use of powerful attack a little. | Small enemy area | Slashing | |
Air Slicer | 27 MP | Deals slashing attribute damage in area. Deals damage each turn based on remaining HP. Lasts for 3 turns. | Medium enemy area | Slashing | |
Einzelkampf | Deals slashing attribute damage to target. Attack is always a critical under normal circumstances. | Single enemy | Magic
Slashing | ||
Holy Sword | Deals lightning element damage to all targets in the area, and has a chance to cause Blind. | All enemies | Lightning
Ailment | ||
Battle Order | 24 MP | Share superior battle tactics among allies, increasing base damage value of all allies by 25%. | All allies | Magic |
Dagger skills
Skill | Equipment | MP cost | Description | Target | Attribute |
---|---|---|---|---|---|
Multi Attack | 5 MP | Repeatedly attacks target, deals slashing attribute damage. Reduces speed 30%. Lasts 3 turns. | Single enemy | Slashing | |
Lightning Speed | 10 MP | Lightning speed attack, dealing lightning element damage to the target, and has a chance to cause Weak. | Single enemy | Lightning | |
Flash Cross | Deals lightning element damage to targets in the area, and has a chance to cause Weak. | Medium enemy area | Lightning | ||
Fortune Dagger | 15 MP | Gain the blessings of the dagger. Greatly heals HP, and also cures all status ailments. | Self | Magic | |
Thousand Thrust | Deals piercing attribute damage to the target. This attack is not affected by defense. | Single enemy | Piercing | ||
Hermit's Dance | Increases mobility all allies [sic]. Chance of chain attacks up by 100%. Evasion rate up by 15%. Lasts for 3 turns. | All allies | Magic |
Zweihander skills
Skill | Equipment | MP cost | Description | Target | Attribute |
---|---|---|---|---|---|
Full Swing | 8 MP | Deals slashing attribute damage. Has high stun value, and often scores critical hits. | Single enemy | Magic
Slashing | |
Underground Blast | 11 MP | Deals slashing attribute damage to targets in the area. Also has a chance to cause Slow. | Small enemy area | Slashing
Ailment | |
Peerless Break | 22 MP | Deals slashing attribute damage to target, and increases the chance of being targeted by attacks. | Single enemy | Slashing | |
Morale Boost | 25 MP | Raises fighting spirit, increasing maximum HP of all allies by 15% and increases stun value fill rate. | All allies | Magic | |
Moon Break | Deals slashing attribute damage to the target. Longer the wait time after attack, the higher its power grows. | Single enemy | Slashing | ||
Dragon Raid | Deals slashing attribute damage to targets in the area, and delays their turn a little. | Medium enemy area | Slashing |
Axe skills
Skill | Equipment | MP cost | Description | Target | Attribute |
---|---|---|---|---|---|
Helm Splitter | 6 MP | Deals impact attribute damage to the target, and reduces defense by up to 25%. Effect lasts for 3 turns. | Single enemy | Impact | |
Earth Crash | 14 MP | Deals impact attribute damage to targets in the area, and delays their turn a little. | Small enemy area | Impact | |
Flying Meteor | Deals impact attribute damage to targets in the area, and deals fixed additional damage. | Medium enemy area | Impact | ||
Screw Dive | Deals extremely powerful impact damage to the target, but consumes 25% of own HP as compensation. | Single enemy | |||
Flame Strike | 10 MP | Deals fire element and impact attribute damage to the target | Single enemy | Impact
Fire | |
Burning Sweep | 20 MP | Fire element damage to targets in area. Damage taken up by 15%. This effect stacks with defense decreases. | Small enemy area | Impact
Fire |
Spear skills
Skill | Equipment | MP cost | Description | Target | Attribute |
---|---|---|---|---|---|
Vital Stab | Deals piercing attribute damage to the target, and reduces maximum HP by 7%. | Single enemy | Piercing | ||
Frost Spear | Deals ice element damage to targets in area and reduces chance of critical hits by 25%. Lasts for 3 turns. | Small enemy area | Ice | ||
Meditation | Meditate, restoring a little MP, and greatly restoring stun value. | Self | Magic | ||
Spear Guard | Take up a fast attack spear formation, greatly reducing the wait time after turns for all allies. | All allies | Magic | ||
Execution | Deals piercing attribute damage to target. Absorbs 20% of attack, defense, and speed. Lasts for 3 turns. | Single enemy | Piercing | ||
Snowflake Barrage | Deals ice element damage to targets in area. Increases wait time after turns by 30%. Lasts for 3 turns. | Medium enemy area | Ice | ||
Healing Wind | Heals the HP of all allies, and speeding up their turns. Healing effect grows greatly when HP is lower. | All allies | Magic |
Bow skills
Skill | Equipment | MP cost | Description | Target | Attribute |
---|---|---|---|---|---|
Arrow Assault | 7 MP | Deals piercing attribute damage to the target, and has a chance to cause Immobile. | Single enemy | Piercing
Ailment | |
Bound Combo | 21 MP | Deals piercing attribute damage to the target, and has a chance to cause Weal. | Single enemy | Piercing
Ailment | |
Chaos Arrow | 14 MP | Deals piercing attribute damage to targets in area. Has a chance to cause random status ailments. | Small enemy area | Piercing
Ailment | |
Hive Shooter | Deals piercing attribute damage to targets in area. Power of attack grows when it hits more targets. | Medium enemy area | Piercing | ||
Darkness Arrow | Deals piercing attribute damage. Chance for KO. Chance lower for high Lv enemy. Bosses not affected. | Single enemy | |||
Sky Piercing Shot | Deals piercing attribute damage. Power of attack grows with MP consumed. Chance for extra effects. | Single enemy | Piercing | ||
Piercing Light Arrow | Piercing attribute damage to all targets in area. Chance for 3 ailments. Stronger if more targets are hit. | All enemies | Piercing
Ailment |
Gun skills
Skill | Equipment | MP cost | Description | Target | Attribute |
---|---|---|---|---|---|
Multishot | 11 MP | Deals piercing attribute damage to target. Chance of granting another turn. | Single enemy | Piercing | |
Downshot | 21 MP | Deals piercing attribute damage to targets in area. Reduces attack by up to 25%. Lasts for 3 turns. | Small enemy area | Piercing | |
Firefight | 16 MP | Deals piercing attribute damage to the target, and suppresses their use of powerful abilities. | Single enemy | Piercing | |
Explosive Shot | Deals non-attribute damage to targets in the area, and reduces maximum HP by 5%. | Medium enemy area | |||
Multiangle Shot | Deals magic attribute damage to target. Reduces their resistance by 1 level. Lasts for 3 turns. | Single enemy | |||
Showershot | |||||
Medishot | 10 MP | Loads a healing round, healing the HP of one ally on their turn, and curing up to 2 status ailments. | Single ally | Magic |
Spells
Skill | Equipment | MP cost | Description | Target | Attribute |
---|---|---|---|---|---|
Flame Gaze | 8 MP | Deals fire element damage to the target, also causing additional damage on their turn. | Single enemy | Fire | |
Hell Wave | 15 MP | Deals fire element damage to targets in area. Reduces defense by up to 15%. Lasts for 3 turns. | Medium enemy area | Fire | |
Flare Rain | 11 MP | Generates an effect that deals fire element damage to the target 2 times. | Single enemy | Fire | |
Ice Storm | Deals ice element damage to the target. | Single enemy | Ice | ||
Ice Volley | 20 MP | Dealis ice element damage to all targets in area. Reduces speed by up to 25%. Effect lasts for 3 turns. | All enemies | Ice | |
Ice Rain | |||||
Lightning | Deals lightning element damage to the target. | Single enemy | Lightning | ||
Plasma Ray | 18 MP | Deals lightning element damage to the target, and has a chance to cause Immobile. | Single enemy | Lightning | |
Thunder Rain | 21 MP | Deals lightning element damage to targets in the area 1 time, and also has a chance to cause Immobile. | Medium enemy area | Lightning | |
Grand Ray | 20 MP | Deals impact attribute damage to all targets in the area, and delays their turn a little. | All enemies | Impact | |
Tornado | |||||
Tempest | Deals impact attribute damage to all targets in the area, and greatly delays their turns. | All enemies | Impact | ||
Silence | Has a chance to cause Seal and Blind on the target. | ||||
Nightmare | 24 MP | Deals magic attribute damage to all targets in the area, and has a chance to cause Immobile. | All enemies | Magic | |
Slow | Has a chance to cause Slow and Weak on the target. | Single enemy | Magic | ||
Heal | 8 MP | Heals the HP of one ally. Amount healed depends on the user's attack power. | Single ally | Magic | |
Refresh | 20 MP | Heals the HP of one ally, and cures up to 2 status ailments. Amount healed is based on the user's attack power. | Single ally | Magic | |
Haste | 15 MP | Increases speed of 1 ally by up to 15%. Reduces wait time after turns by 15%. Effect lasts for 3 turns. | Single ally | Magic | |
Power | Increases the attack of one ally by up to 15%, and increases base damage by 15%. Effect lasts for 3 turns. | Single ally | Magic | ||
Guard | Single ally |