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Common skills are special skills in Mana Khemia: Alchemists of Al-Revis, Mana Khemia 2: Fall of Alchemy and Atelier Firis: The Alchemist and the Mysterious Journey that can be equipped to any of the characters in the game through the equipment items.

Mana Khemia

You can get them by using Co-op Synthesis and Each common skill can only be unlocked from certain E-Effects of an item. In order for you to use these skills, you need to embed them onto your equipments by using the Althanor for Synthesis.

List of Common Skills

Name Description Effect Target Element
Blizzard A blizzard deals great damage. None All Enemies x1 HIT Ice
Boost Infuse magic to increase physical and magic powers. None Single Ally Magical
Calamity A natural disaster that causes great damage. Knockback All Enemies x1 HIT Magical
Choke A strong shockwave deals damage. Seal All Enemies x1 HIT n/a
Cure Healing powers allow recovery from poison. Cure poison Single Ally Magical
Curse Debuff the enemy. Curse All Enemies n/a
Death Sphere Deals damage equal to 80% of enemy's current HP. Death Single Enemy x1 HIT Magical
Flame Gaze Deal damage with a pillar of fire. None Single Enemy x1 HIT Fire
Flare Rain Raining Fireballs deal damage. Time Skill: Place 3 Timecards Single Enemy x1 HIT Fire
Grand Ray Flying rocks deal medium damage. Knockback Row(S) x6 HIT Magical
Half Deals damage equal to 50% of enemy's current HP None Single Enemy x1 HIT Magical
Heal All Holy light grants a medium heal. (Also usable on Map) None All Allies Magical
Healing Healing light grants recovery (Also usable on Map) None Single Ally Magical
Heaven's Gate % of enemy's max HP is dealt as damage. Time Skill: Place 3 Timecards All Enemies x1 HIT Magical
Hellwave Fiery flames do medium damage. None All Enemies x1 HIT Fire
Ice Rain Raining icicles deal damage. Slow, Time Skill: Place 2 Timecards Single Enemy x3 HIT Ice
Ice Storm Deal damage with a pillar of Ice. None Single Enemy x1 HIT Ice
Ice Volley Many icicles deal medium damage. None All Enemies x5 HIT Ice
Lightning Lightning strike deals damage. None Single Enemy x1 HIT Lightning
Mega Heal Healing light grants medium recovery. (Also usable on Map) None Single Ally Magical
Nightmare Summon evil spirits to deal damage. None All enemies x1 HIT Magical
Plasma Ray An electric flash deals medium damage. None Single Enemy x5 HIT Lightning
Refresh Purifying powers cure all debuffs. Cures all debuffs Single Ally Magical
Seele Spiritual powers cure unconsciousness. Revives fallen ally Single Ally Magical
Silence Debuff the enemy. Seal Single Enemy n/a
Summon Meteor Place Timecard that deals super damage. Time Skill: Places 1 Timecard All Enemies x1 HIT Magical
Taunt Enemy will be more likely to attack you. None Self Only n/a
Tempest A huge storm deals medium damage. Knockback All Enemies x3 HIT Magical
Tera Heal Holy light grants a great heal. (Also usable on Map) Heals ally and cleans all debuffs Single Ally Magical
Teraflame Huge explosion does great damage. None All Enemies x1 HIT Fire
Thunder Rain Create lightning balls to deal damage. Time Skill: Places 4 Timecards All Enemies x1 HIT Lightning
Tornado Causes a tornado to deal damage. Knockback Single Enemy x1 HIT Magical
Vortex Lightning storm deals great damage. None All Enemies x3 HIT Lightning

Atelier Firis

In Atelier Firis, common skills are considered effects of the armors, and they are unlocked like any other effect.

Staff skills

Skill Equipment MP cost Description Target Attribute
Guard Break 10 MP Deals impact attribute damage to the target, and reduces defense by up to 25%. Effect lasts for 3 turns. Single enemy Impact
Meteor Swarm 40 MP Deals magic and impact attribute damage to all targets in the area. Effect occurs 1 more time after activation. All enemies Magic

Impact

Enhancement Art 20 MP Increases attack, defense and speed of one ally by 20%. Effect lasts for 3 turns. Single ally Magic
Purifying Art 30 MP Cures up to 3 status ailments from all allies, and also restores a little stun value. All allies Magic
Awakening Art Restores the HP of one KO'd ally. This skill does not cause after effects. Single Magic
Healing Art 15 MP Massively heals the HP of one ally. (Up to 50% of maximum HP.) Also restores a large amount of stun value. Single ally Magic
Great Heal Form 35 MP Increases the healing effect of all allies by 50%, and heals a little HP each turn. Effect lasts for 3 turns. All allies Magic

Sword skills

Skill Equipment MP cost Description Target Attribute
High Speed Slash 7 MP Deals slashing attribute damage to the target. Has a shorter wait time after use than normal attacks. Single enemy Slashing
Whirlwind 12 MP Deals slashing attribute damage to targets in area. Delays use of powerful attack a little. Small enemy area Slashing
Air Slicer 27 MP Deals slashing attribute damage in area. Deals damage each turn based on remaining HP. Lasts for 3 turns. Medium enemy area Slashing
Einzelkampf Deals slashing attribute damage to target. Attack is always a critical under normal circumstances. Single enemy Magic

Slashing

Holy Sword Deals lightning element damage to all targets in the area, and has a chance to cause Blind. All enemies Lightning

Ailment

Battle Order 24 MP Share superior battle tactics among allies, increasing base damage value of all allies by 25%. All allies Magic
Sword Saint Increases expected damage values by 50%, and temporarily increases level by 10. Self Magic

Magic

Dagger skills

Skill Equipment MP cost Description Target Attribute
Multi Attack 5 MP Repeatedly attacks target, deals slashing attribute damage. Reduces speed 30%. Lasts 3 turns. Single enemy Slashing
Lightning Speed 10 MP Lightning speed attack, dealing lightning element damage to the target, and has a chance to cause Weak. Single enemy Lightning
Flash Cross Deals lightning element damage to targets in the area, and has a chance to cause Weak. Medium enemy area Lightning
Fortune Dagger 15 MP Gain the blessings of the dagger. Greatly heals HP, and also cures all status ailments. Self Magic
Thousand Thrust Deals piercing attribute damage to the target. This attack is not affected by defense. Single enemy Piercing
Hermit's Dance Increases mobility all allies [sic]. Chance of chain attacks up by 100%. Evasion rate up by 15%. Lasts for 3 turns. All allies Magic
Blink Attack Deals slashing attribute damage. Allows consecutive turns. Repeat use causes failure to grow higher. Single enemy Slashing

Zweihander skills

Skill Equipment MP cost Description Target Attribute
Full Swing 8 MP Deals slashing attribute damage. Has high stun value, and often scores critical hits. Single enemy Magic

Slashing

Underground Blast 11 MP Deals slashing attribute damage to targets in the area. Also has a chance to cause Slow. Small enemy area Slashing

Ailment

Peerless Break 22 MP Deals slashing attribute damage to target, and increases the chance of being targeted by attacks. Single enemy Slashing
Morale Boost 25 MP Raises fighting spirit, increasing maximum HP of all allies by 15% and increases stun value fill rate. All allies Magic
Moon Break Deals slashing attribute damage to the target. Longer the wait time after attack, the higher its power grows. Single enemy Slashing
Dragon Raid Deals slashing attribute damage to targets in the area, and delays their turn a little. Medium enemy area Slashing
Tactical Arts Deals slashing damage to the target, and delays their turn. Single enemy Slashing

Axe skills

Skill Equipment MP cost Description Target Attribute
Helm Splitter 6 MP Deals impact attribute damage to the target, and reduces defense by up to 25%. Effect lasts for 3 turns. Single enemy Impact
Earth Crash 14 MP Deals impact attribute damage to targets in the area, and delays their turn a little. Small enemy area Impact
Flying Meteor Deals impact attribute damage to targets in the area, and deals fixed additional damage. Medium enemy area Impact
Screw Dive Deals extremely powerful impact damage to the target, but consumes 25% of own HP as compensation. Single enemy
Flame Strike 10 MP Deals fire element and impact attribute damage to the target Single enemy Impact

Fire

Burning Sweep 20 MP Fire element damage to targets in area. Damage taken up by 15%. This effect stacks with defense decreases. Small enemy area Impact

Fire

Fire Wind Deals fire element damage to all targets in area and reduces speed by up to 25%. Lasts for 3 turns. All enemies Impact

Fire

Spear skills

Skill Equipment MP cost Description Target Attribute
Vital Stab Deals piercing attribute damage to the target, and reduces maximum HP by 7%. Single enemy Piercing
Frost Spear Deals ice element damage to targets in area and reduces chance of critical hits by 25%. Lasts for 3 turns. Small enemy area Ice
Meditation Meditate, restoring a little MP, and greatly restoring stun value. Self Magic
Spear Guard Take up a fast attack spear formation, greatly reducing the wait time after turns for all allies. All allies Magic
Execution Deals piercing attribute damage to target. Absorbs 20% of attack, defense, and speed. Lasts for 3 turns. Single enemy Piercing
Snowflake Barrage Deals ice element damage to targets in area. Increases wait time after turns by 30%. Lasts for 3 turns. Medium enemy area Ice
Healing Wind Heals the HP of all allies, and speeding up their turns. Healing effect grows greatly when HP is lower. All allies Magic

Bow skills

Skill Equipment MP cost Description Target Attribute
Arrow Assault 7 MP Deals piercing attribute damage to the target, and has a chance to cause Immobile. Single enemy Piercing

Ailment

Bound Combo 21 MP Deals piercing attribute damage to the target, and has a chance to cause Weal. Single enemy Piercing

Ailment

Chaos Arrow 14 MP Deals piercing attribute damage to targets in area. Has a chance to cause random status ailments. Small enemy area Piercing

Ailment

Hive Shooter Deals piercing attribute damage to targets in area. Power of attack grows when it hits more targets. Medium enemy area Piercing
Darkness Arrow Deals piercing attribute damage. Chance for KO. Chance lower for high Lv enemy. Bosses not affected. Single enemy
Sky Piercing Shot Deals piercing attribute damage. Power of attack grows with MP consumed. Chance for extra effects. Single enemy Piercing
Piercing Light Arrow Piercing attribute damage to all targets in area. Chance for 3 ailments. Stronger if more targets are hit. All enemies Piercing

Ailment

Gun skills

Skill Equipment MP cost Description Target Attribute
Multishot 11 MP Deals piercing attribute damage to target. Chance of granting another turn. Single enemy Piercing
Downshot 21 MP Deals piercing attribute damage to targets in area. Reduces attack by up to 25%. Lasts for 3 turns. Small enemy area Piercing
Firefight 16 MP Deals piercing attribute damage to the target, and suppresses their use of powerful abilities. Single enemy Piercing
Explosive Shot Deals non-attribute damage to targets in the area, and reduces maximum HP by 5%. Medium enemy area None
Multiangle Shot Deals magic attribute damage to target. Reduces their resistance by 1 level. Lasts for 3 turns. Single enemy Piercing
Showershot Fires healing rounds at all allies, reviving them from KO. Being revived by this effect reduces stats by 15%. All allies Magic
Medishot 10 MP Loads a healing round, healing the HP of one ally on their turn, and curing up to 2 status ailments. Single ally Magic

Spells

Skill Equipment MP cost Description Target Attribute
Flame Gaze 8 MP Deals fire element damage to the target, also causing additional damage on their turn. Single enemy Fire
Hell Wave 15 MP Deals fire element damage to targets in area. Reduces defense by up to 15%. Lasts for 3 turns. Medium enemy area Fire
Flare Rain 11 MP Generates an effect that deals fire element damage to the target 2 times. Single enemy Fire
Ice Storm Deals ice element damage to the target. Single enemy Ice
Ice Volley 20 MP Dealis ice element damage to all targets in area. Reduces speed by up to 25%. Effect lasts for 3 turns. All enemies Ice
Ice Rain
Lightning Deals lightning element damage to the target. Single enemy Lightning
Plasma Ray 18 MP Deals lightning element damage to the target, and has a chance to cause Immobile. Single enemy Lightning
Thunder Rain 21 MP Deals lightning element damage to targets in the area 1 time, and also has a chance to cause Immobile. Medium enemy area Lightning
Grand Ray 20 MP Deals impact attribute damage to all targets in the area, and delays their turn a little. All enemies Impact
Tornado Deals impact attribute damage to targets in the area, and delays their turns. Medium enemy area Impact
Tempest Deals impact attribute damage to all targets in the area, and greatly delays their turns. All enemies Impact
Silence Has a chance to cause Seal and Blind on the target.
Nightmare 24 MP Deals magic attribute damage to all targets in the area, and has a chance to cause Immobile. All enemies Magic
Slow Has a chance to cause Slow and Weak on the target. Single enemy Magic
Heal 8 MP Heals the HP of one ally. Amount healed depends on the user's attack power. Single ally Magic
Heal All Heals the HP of all allies. Amount healed depends on the user's attack power. All allies Magic
Refresh 20 MP Heals the HP of one ally, and cures up to 2 status ailments. Amount healed is based on the user's attack power. Single ally Magic
Haste 15 MP Increases speed of 1 ally by up to 15%. Reduces wait time after turns by 15%. Effect lasts for 3 turns. Single ally Magic
Power Increases the attack of one ally by up to 15%, and increases base damage by 15%. Effect lasts for 3 turns. Single ally Magic
Guard Increases defense of 1 ally by up to 15%. Reduces damage taken by 25% one times. Lasts for 3 turns. Single ally Magic
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