Name | Description |
---|---|
Attack S | Small non-elemental damage to target. Damage depends on target's DEF. |
Attack M | Medium non-elemental damage to target. Damage depends on target's DEF. |
Attack L | Large non-elemental damage to target. Damage depends on target's DEF. |
Attack+ | Super non-elemental damage to target. Damage depends on target's DEF. |
Fire Damage S | Small Fire element damage to target. Damage depends on target's RES and the area element. |
Fire Damage M | Medium Fire element damage to target. Damage depends on target's RES and the area element. |
Fire Damage L | Large Fire element damage to target. Damage depends on target's RES and the area element. |
Fire Damage+ | Super Fire element damage to target. Damage depends on target's RES and the area element. |
Explosion | Destructive Fire element damage to target. Damage depends on target's RES and the area element. |
Water Damage S | Small Water element damage to target. Damage depends on target's RES and the area element. |
Water Damage M | Medium Water element damage to target. Damage depends on target's RES and the area element. |
Water Damage L | Large Water element damage to target. Damage depends on target's RES and the area element. |
Wind Damage S | Small Wind element damage to target. Damage depends on target's RES and the area element. |
Wind Damage M | Medium Wind element damage to target. Damage depends on target's RES and the area element. |
Wind Damage L | Large Wind element damage to target. Damage depends on target's RES and the area element. |
Earth Damage S | Small Earth element damage to target. Damage depends on target's RES and the area element. |
Earth Damage M | Medium Earth element damage to target. Damage depends on target's RES and the area element. |
Earth Damage L | Large Earth element damage to target. Damage depends on target's RES and the area element. |
Falling Stars | Falling stars will surround enemy. |
Falling Puni | Falling Puni's will strike enemy. Chance of Sleep status. |
Falling Boulder | |
Falling Uni | Giant falling Uni's will strike enemy. High chance of Poison status. |
Falling ??? | A mysterious thing will strike enemy. Additional damage will apply. |
Uni Filled | Uni will shoot out of the bag and strike enemy. Inflicts small non-elemental damage. |
Spiky Filled | Spikes will shoot out of the bag and strike enemy. Inflicts medium non-elemental damage. |
Rock Filled | Rocks will shoot out of the bag and strike enemy. Inflicts large non-elemental damage. |
Teeny Cannonball | A small cannonball inflicts small non-elemental damage. |
Cannonball | A cannonball inflicts medium non-elemental damage. |
Twilight Ray | A powerful ray shoots out to inflict super Fire damage. |
Sleep | Chance of sleep status. Skips turn. |
Poison | Chance of Poison status. Decrease HP every turn. |
Paralyze | Chance of Paralysis status. Chance of skipping turn. |
Blind | Chance of Blind status. Decreases evasion rate and accuracy. |
Mild Acid | Rains acidic fluids and inflicts small non-elemental damage. |
Acid | Rains acidic fluid and inflicts medium non-elemental damage. |
Attack Absorb | Decreases attack power of target by absorbing it to increase your own. |
Defense Absorb | Decreases defense power of target by absorbing it to increase your own. |
Level Absorb S | Steals target's level and applies the amount to your own for that battle only. Small effect. |
Level Absorb M | Steals target's level and applies the amount to your own for that battle only. Medium effect. |
Level Absorb L | Steals target's level and applies the amount to your own for that battle only. Large effect. |
Life Absorb S | Steals a little bit of target's HP and uses part of it to recover your own. |
Life Absorb M | Steals target's HP and uses part of it to recover your own. |
Life Absorb L | Steals a lot of target's HP and uses part of it to recover your own. |
Attack Plus | Temporarily increases attack power during battle. Cancels out when another similar effect is applied. |
Defense Plus | Temporarily increases defense power during battle. Cancels out when another similar effect is applied. |
Speed Plus | Temporarily increases speed during battle. Cancels out when another similar effect is applied. |
Fire Resist Plus | Increases resistance against Fire. |
Water Resist Plus | Increases resistance against Water. |
Wind Resist Plus | Increases resistance against Wind. |
Earth Resist Plus | Increases resistance against Earth. |
Attack Down | Temporarily decreases attack power during battle. |
Defense Down | Temporarily decreases defense power during battle. |
Speed Down | Temporarily decreases speed during battle. |
Fire Resist Down | Decreases resistance against Fire. |
Water Resist Down | Decreases resistance against Water. |
Wind Resist Down | Decreases resistance against Wind. |
Earth Resist Down | Decreases resistance against Earth. |
KO Auto Recovery | Recovers from unconsciousness (0HP) during the next turn. |
Ailment Reduction | Reduces the power of status ailments. |
Ailment Reduction+ | Greatly reduces the power of status ailments. |
Damage Reduction | Reduces damage received. |
Damage Reduction+ | Greatly reduces the damage received. |
Null Element | Nulls elemental damage caused by the area element. |
Tri-Suffer | Chance of inflicting all three ailments; Poison, Paralysis, and Curse. |
HP Recovery XS | Recovers target's HP by a very small amount. |
HP Recovery S | Recovers target's HP by a little. |
HP Recovery M | Recovers target's HP. |
HP Recovery L | Recovers target's HP by a lot. |
HP Recovery XL | Greatly recovers target's HP. |
Tasty Recovery XS | Eating recovers HP by a very small amount. |
Tasty Recovery S | Eating recovers HP by a little. |
Tasty Recovery M | Eating recovers HP. |
Tasty Recovery L | Eating recovers HP by a lot. |
Tasty Recovery XL | Eating greatly recovers HP. |
Salty | Saltiness decreases attack power. |
Sweet | Sweetness recovers HP by a very small amount. |
Balanced | Balanced sweetness recovers Hp by a little. |
Very Sweet | Super sweet recovers HP. |
Bitter | Decreases defense power with the bitterness that will give you a headache. |
Melty | Sweetness that melts your brain recovers HP by a lot. |
Tangy | Chance of Paralysis with bitterness that numbs your tongue. |
Heavenly | The heavenly taste will greatly recover HP. |
Pinch Recovery | The lesser HP, the more recovery. |
KO Recovery S | Recovers from unconsciousness. HP is restored by a little. |
KO Recovery M | Recovers from unconsciousness. HP is restored. |
KO Recovery L | Recovers from unconsciousness. HP is greatly restored. |
Temp HP Increase | Temporarily increases Max HP during battle. |
HP Restore S | Slightly restores HP every turn. |
HP Restore M | Restores HP every turn. |
HP Restore L | Greatly restores HP every turn. |
Sleep Recovery | Recover from Sleep status. |
Poison Recovery | Recover from Poison status. |
Paralysis Recovery | Recover from Paralysis status. |
Curse Recovery | Recover from Curse status. |
Blind Recovery | Recover from Blind status. |
Ailment Recovery | Recover from all status ailments. |
One Hit Wonder | Chance of defeating target with one hit. Better chance if enemy's level is way lower than your own. |
Null Strengthening | Completely resets all positive effects on stats. |
Flowing Magic | Increases the power of target item, as well as the item's deterioration speed. |
Cost L | Consumes 20% of HP when used. |
Cost M | Consumes 15% of HP when used. |
Cost S | Consumes 10% of HP when used. |
No Cost | Doesn't consumes HP when used. |
Wolf Statue | Summons a wolf to inflict non-elemental damage (M). |
Bird Statue | Summons a bird to inflict non-elemental damage (L). |
Demon Beast Statue | Summons a demon beast to inflict non-elemental damage (L). |
Dragon Statue | Summons a dragon to inflict non-elemental damage (L). |
Cute Bomb | Cutesy ballon bomb inflicts Fire damage (M). |
Scary Bomb | Scary ballon bomb inflicts Fire damage (L). |
Cask | Rolling barrel of alcohol puts target to Sleep. |
Powder Keg | Rolling barrel of gunpowder inflicts Fire damage (M). |
Waste Barrel | Rolling barrel of dangerous industrial waste inflicts Poison status on target. |
Max HP Up | Continuously increases Max HP. |
Attack Up | Continuously increases attack power. |
Defense Up | Continuously increases defense. |
Speed Up | Continuously increases speed. |
Dead Effect | 100% chance of critical hit to any ghost monsters. |
Spring Liquid | Use to obtain liquid-related items. |
Good Spring Liquid | Use to obtain quality, liquid-related items. |
Spring Food | Use to obtain food-related items. |
Good Spring Liquid | Use to obtain quality, food-related items. |
Free Transfer | Use to freely transfer items between your Basket and Container. |
Rot Prevention | Place inside your Basket to slow down the deterioration of items. |
Filler | Place inside your Basket to speed up the filling of items. |
Return to Workshop | Use at gathering spots to return to the workshop instantly, without using any days. |
Breathe Underwater | Enables you to breathe and search underwater. |
Vulture Away | Emits a smell that Vultures hate. Not effective on other monsters. |
Crimson Gem | Indicated the quality of Arland Gems. Has a fiery shine, like a flame. |
Indigo Gem | Indicated the quality of Arland Gems. Has a deep blue shine, like a calm sea. |
Jade Gem | Indicated the quality of Arland Gems. Brings safely to adventurers. |
Ivory Gem | Indicated the quality of Arland Gems. Brings knowledge and discovery to researchers. |
Diamond | |
Deep Salt | It's not just salty, it has a really, really salty taste. |
Bringing Taste | It brings out the hidden taste in an ingredient. |
Bringing Power | Indicates that it has potential as an ingredient in various categories. |
Glowing Charm | An effect of bewitching material that has a golden glow. |
Widen Range | Widens the effective range of an item. |
Narrow Range | Narrows the effective range of an item. |
Puni Busting | Always inflicts critical damage on Puni monsters. |
Villian Busting | Always inflicts critical damage on Villain monsters. |
Plant Busting | Always inflicts critical damage on Mandragora monsters. |
Bird Busting | Always inflicts critical damage on Audra monsters. |
Demon Busting | Always inflicts critical damage on Demon monsters. |
Lizard Busting | Always inflicts critical damage on Donarn monsters. |
Ghost Busting | Always inflicts critical damage on Ghost monsters. |
Fish Busting | Always inflicts critical damage on Isle Fish monsters. |
Demon Beast Busting | Always inflicts critical damage on Griffon monsters. |
Max HP+ | Temporarily increases Max HP. |
ATK+ | Temporarily increases attack power. |
DEF+ | Temporarily increases defense. |
SPD+ | Temporarily increases speed. |
Power Rune | Words of power are engraved in ancient letters. Increases the user's attack power. |
Protective Rune | Words of protection are engraved in ancient letters. Increase the user's defense. |
Speed Rune | Words of speed are engraved in ancient letters. Increases the user's speed. |
Head Turner | Has such an Impact, the wearer will turn every passer's head. |
Invincible Runner | Greater chance of escape. |
Blessed Action | HP will recover after every turn. |
Winner's Instinct | Reverses chance of obtaining items. Higher chance to obtain items. |
Lucky Drops | Higher chance of getting drop items. |
Drop Trait Up | The trait level of drop items increase. |
Drop Quality Up | The quality level of drop items slightly increase. |
Good Money Luck | More money will be obtained from battles. |
Great Learner | More EXP will be earned from battles. |
Stronger Against Water | Resistance against Water damage. |
Stronger Against Earth | Resistance against Earth damage. |
Unbroken Spirit | Chance of avoiding being unconscious when damaged. |
Assassin's Eye | Greatly increases the critical rate of attacks. |
Magic Charm | Decreases a certain amount of damage received. |
Avoid Danger | Decreases the chance of being inflicted with status ailments. |
HP Regen S | Slightly recovers HP at start of your turn in battle. |
Evasion S | Slightly increases the chance of evading attacks during battle. |
Accuracy S | Slightly increases the chance of direct hits during battle. |
Avoide KO S | Slight chance of avoiding being unconscious when damaged. |
Less Chance S | Slightly decreases the chance of being inflicted with status ailments. |
Less Damage S | Slightly decreases damaged received. |
Resist Poison | Nulls Poison status. |
Resist Sleep | Nulls Sleep status. |
Resist Curse | Nulls Curse status. |
Resist Paralysis | Nulls Paralysis status. |
Resist Blind | Nulls Blind status. |
Resist Death | Nulls the effect of an attack that will make you unconscious with one hit. |
Spirit Power | Strengthens the effect of ailments. |
Medicinal Knowledge | Slightly strengthens the effect of Medicine items. |
Magic Knowledge | Slightly strengthens the effect of Magic Tool items. |
Neue Metal | Ingot material. A general iron with low purity. |
Tinc | Ingot material. A soft metal, just like tin. |
Dry Metal | Ingot material. A bunch of triangular iron particles make up this metal. |
Ster Metal | Ingot material. Metal made with refined steel. |
Golteisen | Ingot material. It's got a golden glow, but it's made with something else. |
Silvatite | Ingot material. Silver metal with magical powers. |
Platine | Ingot material. Stable metal that doesn't corrode easily. |
Halmolium | Ingot material. Made from ore with high magical powers. |
Locloth | Cloth material. Fabric made using a generic process. |
Nylonfeather | Cloth material. Fabric as soft as feathers. |
Silkis | Cloth material. Fabric made from very fine thread. |
Muffcot | Cloth material. Fabric is made from beast fur, for durability. |
Polywool | Cloth material. Fabric is made from very flexible, stretchy yarn. |
Tanbeash | Cloth material. Various beast hides were processed to make this. |
Scale Cloth | Cloth material. It has a scale pattern on the surface. |
Velvetis | Cloth material. The most luxurious fabric out there. |
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Effects (Atelier Rorona)
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