NOTE:
- Souls can be acquired as carried property from lv3 Relics in Lab of Eternity, Western Reaches, and Falling Ruins, by activating rare relics field event and activating Dowsing Rod, and choosing Natural Extract, Moon Tablet, Medical Solution, or an accessory.
- Super Properties, Jumbo Blessing, etc. can be acquired along with the above locations, but with most relics except accessory.
- If there's nothing in the combination and nothing in ingredients, this property can either only be acquired by obtaining the item carrying the property, or as part of the acquired property of an item when you reach the appropriate property level
Name | Combination | PP | Description | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 | |
---|---|---|---|---|---|---|---|---|
High Price | 1 | Slightly increases the money from selling to shops. | Soft Fur | |||||
High Price+ | 2 | Moderately increases the money from selling items to shops. | Quality Fur | Verdure Grass | ||||
High Price++ | Greatly increase the money from selling items to shops. | Silver Hive | ||||||
High Class Item | High Price x High Price+ | 3 | Greatly increase the money from selling items to shops. | Honey Melon | ||||
Rare Goods | High Price+ x High Price++ | Substantially increases the money from selling items to shops. | ||||||
Premium Price | High Class Item x Rare Goods | Price for selling item to shops jumps dramatically. | Golden Hive | |||||
Frame Compress | 5 | Cost to equip Search Equipment is reduced by 1. (It cannot go below 1.) | Hard Taro | Sky Wasabi | Trio Taun | Golden Hive | ||
Frame Compress+ | 10 | Cost to equip Search Equipment is reduced by 2. (It cannot go below 1.) | ||||||
Max Compress | Frame Compress x Frame Compress+ | 15 | Cost to equip Search Equipment is reduced by 3. (It cannot go below 1.) | |||||
Equipment Expansion | Cost to equip Search Equipment is increased by 1. (Item's effect is increased by a small amount. | Big Bone | Sky Wasabi | |||||
Equipment Expansion+ | Cost to equip Search Equipment is increased by 2. (Item's effect is increased. | Mutated Taun | ||||||
Max Expand | Equipment Expansion x Equipment Expansion+ | Cost to equip Search Equipment is increased by 4. (Item's effect's increased. | Ancient Root | |||||
Frame Reinforce | 2 | Increases item's effect by (equipment cost squared x3) %. | Wing Plant | |||||
Frame Reinforce+ | Increases item's effect by (equipment cost squared x4) %. | Jelly Gem | ||||||
Pricy Reinforce | Frame Reinforce x Frame Reinforce+ | Increases item's effect by (equipment cost squared x5) %. | ||||||
Effect Up | 1 | Increases effect power of synthesized item by 10% | Corundum Stone | Rich Root | River Water | |||
Effect Up+ | 2 | Increases effect power of synthesized item by 15% | Fresh Meat | Legged Radish | ||||
Effect Up++ | 4 | Increases effect power of synthesized item by 20% | Earth Root | Antique Moss | ||||
Finely Crafted | Effect Up x Effect Up+ | 3 | Increases effect power of synthesized item by 20% | Black Bone | Epicure Nut | Spring Water | ||
Professional | Effect Up+ x Effect Up++ | 6 | Increases effect power of synthesized item by 30% | Noble Berry | ||||
Super Quality | Finely Crafted x Professional | 9 | Increases effect power of synthesized item by 25% | |||||
Destruction Up | 1 | Increases effect of Attack Items by 10% | Phlogiston | |||||
Destruction Up+ | 2 | Increases effect of Attack Items by 20% | Spiky Bud | Charcoal Pieces | Buoyant Gas | |||
Destruction Up++ | 3 | Increases effect of Attack Items by 30% | Sea Bird Egg | |||||
Very Destructive | Destruction Up x Destruction Up+ | 3 | Increases effect of item by 30% | |||||
Intense Blast | Destruction Up+ x Destruction Up++ | 5 | Increases effect of item by 50% | |||||
Super Destructive | Very Destructive x Intense Blast | 8 | Increases effect of item by 75% | |||||
Fixed Increase | 2 | Attack item is slightly enhanced by a set amount. The weaker the power, the stronger the effect. | Silver Hive | Fire Flower | ||||
Fixed Increase+ | Attack item is enhanced by a set amount. The weaker the power, the stronger the effect. | |||||||
Fixed Increase++ | Attack item is greatly enhanced by a set amount. The weaker the power, the stronger the effect. | Gold Spiky Fruit | ||||||
Painful Numbers | Fixed Increase x Fixed Increase+ | |||||||
Harmful Numbers | Fixed Increase+ x Fixed Increase++ | Attack item is greatly enhanced by a set amount. The weaker the power, the stronger the effect. | Ext. Bird Egg | Heaven's Branch | ||||
Deadly Numbers | Painful Numbers x Harmful Numbers | Attack item is massively enhanced by a set amount. The weaker the power, the stronger the effect. | Dragon Core | |||||
Healing Up | 1 | Increases effect of healing items by 10% | Aqua Light | Lethe Grass | Ripe Fruit | Red Devil | ||
Healing Up+ | 2 | Increases effect of healing items by 15% | Fresh Salat | Fully Ripe Fruit | ||||
Healing Up++ | 3 | Increases effect of healing items by 20% | Honey Melon | White Salat | ||||
Strong Healing | Healing Up x Healing Up+ | 3 | Increases effect of healing items by 25% | Water Source | ||||
Intense Healing | Healing Up+ x Healing Up++ | 5 | Increases effect of healing items by 35% | |||||
Extreme Healing | Strong Healing x Intense Healing | 8 | Increases effect of healing items by 50% | Time Flower | ||||
Fixed Healing | Healing item is slightly enhanced by a set amount. The weaker the base power, the higher the effect. | Water Flower | Blue Devil | |||||
Fixed Healing+ | 4 | Healing item is fairly enhanced by a set amount. The weaker the base power, the higher the effect. | Mysterious Silk | White Salat | ||||
Fixed Healing++ | 6 | Healing item is enhanced by a set amount. The weaker the base power, the higher the effect. | Dragon Crystal | |||||
Strong Medicine | Fixed Healing x Fixed Healing+ | Item enhanced by set amount. Weaker base power, higher the effect. | Water Source | Dragon Fang | ||||
Strong Medicine+ | Fixed Healing+ x Fixed Healing++ | 10 | Item is enhanced by a set amount. The weaker the base power, the higher the effect. | Dunkelheit | ||||
Fixed Healing+++ | Strong Medicine x Strong Medicine+ | Item is greatly enhanced by a set amount. The weaker the base power, the higher the effect. | Dragon Crystal | |||||
Critical | 2 | Item has a 15% chance to critically hit. | Mixed Oil | Wind Core | ||||
Critical+ | 4 | Item has a 25% chance to critically hit. | Old Melon | Flame Root | ||||
Critical++ | Item has a 35% chance to critically hit. | |||||||
Decently Crafted | Critical x Critical+ | 6 | Item has a 40% chance to critically hit. | |||||
Critical Hit | Critical+ x Critical++ | Item will always critically hit. | ||||||
Fatal Blow | Decently Crafted + Critical Hit | 15 | Item will always critically hit, and cause instant kills (excluding bosses). | |||||
Reliable Effect | 3 | Reduces number variation, making it easier to produce larger numbers. | Drying Sand | |||||
Reliable Effect+ | Halves number variation, making it easier to produce larger numbers | |||||||
Constant Effect | Reliable Effect x Reliable Effect+ | Turns number variation into a set number, always producing the largest number possible. | ||||||
Recycle | 4 | 15% chance not to consume item count during battle. Decreases amount of gauge it produces. | Scrap Metal | Bent Screw | Rusty Cog | |||
Recycle+ | 7 | 25% chance not to consume item count during battle. Decreases amount of gauge it produces. | Paper Scraps | Dried Grass | ||||
Recycle++ | 15 | 35% chance not to consume item count during battle. Decreases amount of gauge it produces. | Junk | |||||
Low Energy Mode | Recycle x Recycle+ | 11 | 30% chance not to consume item count during battle, but decreases amount of gauge it produces. | |||||
Reuse Resources | Recycle+ x Recycle++ | 22 | 50% chance not to consume item count during battle, but decreases amount of gauge it produces. | |||||
Perpetual Motion | Low Energy Mode x Reuse Resources | 33 | Item count does not decrease during battle, but decreases amount of gauge it produces. | |||||
10% Automatic | If the alchemist's HP ever drops below 10% during battle, this item will be used. However, it decreases the amount of gauge it produces. | |||||||
20% Automatic | If the alchemist's HP ever drops below 20% during battle, this item will be used. However, it decreases the amount of gauge it produces. | Living Clay | ||||||
30% Automatic | If the alchemist's HP ever drops below 30% during battle, this item will be used. However, it decreases the amount of gauge it produces. | Living Tail | ||||||
40% Automatic | If the alchemist's HP ever drops below 40% during battle, this item will be used. However, it decreases the amount of gauge it produces. | |||||||
50% Automatic | 5 | If the alchemist's HP ever drops below 50% during battle, this item will be used. However, it decreases the amount of gauge it produces. | Junk | |||||
Use Count +1 | Increases item use count by 1. Slightly reduces power. | Big Milch Bean | Lucky Clover | |||||
Use Count +2 | Increases item use count by 2. Moderately reduces power. | Heaven's Branch | ||||||
Large | Use Count +1 x Use Count +2 | Increases item use count by 3. | Ancient Root | |||||
Use Count -1 | Reduces item use count by 1. Slightly increases power. | Hard Taro | ||||||
Use Count -2 | ||||||||
Small | Use Count -1 x Use Count -2 | Reduces item use count by 5. Massively increases power. | ||||||
Inherit PP +3 | 2 | PP will increase by 3 when this item is used in Synthesis. | ||||||
Inherit PP +5 | 3 | PP will increase by 5 when this item is used in Synthesis. | Garden Stone | |||||
Inherit PP +7 | 5 | PP will increase by 7 when this item is used in Synthesis. | Legged Radish | |||||
PP Expansion | Inherit PP +3 x Inherit PP +5 | 5 | PP will increase by 8 when this item is used in Synthesis. | Earth Root | Trio Taun | |||
PP Enhancement | Inherit PP +5 x Inherit PP +7 | 8 | PP will increase by 12 when this item is used in Synthesis. | |||||
PP Maximization | PP Expansion x PP Enhancement | 13 | PP will increase by 20 when this item is used in Synthesis. | |||||
HP +5 | 1 | Increases maximum HP on armor by 5. | ||||||
HP +10 | 2 | Increases maximum HP on armor by 10. | Amber Soil | |||||
HP +15 | 3 | Increases maximum HP on armor by 15. | Blaze Ore | |||||
HP Reinforcement | HP +5 x HP+10 | 3 | Increases maximum HP on armor by 15. | |||||
HP Boost | HP +10 x HP +15 | 5 | Increases maximum HP on armor by 25. | |||||
HP Max Enhance | HP Reinforcement x HP Boost | 8 | Increases maximum HP on armor by 40. | |||||
MP +5 | 1 | Increases maximum MP on armor by 5. | ||||||
MP +10 | MP +10 x MP+15 | 2 | Increases maximum MP on armor by 10. | Ultramarine Soil | ||||
MP +15 | 3 | Increases maximum MP on armor by 15. | ||||||
MP Reinforcement | MP +5 x MP+10 | 3 | Increases maximum MP on armor by 15. | Golden Yarn | ||||
MP Boost | 5 | Increases maximum MP on armor by 25. | ||||||
MP Max Enhance | 8 | Increases maximum MP on armor by 40. | ||||||
HP/MP Boost | HP Increase x MP Increase | 10 | Maximum HP and MP increased by 25. | |||||
Parameters +5% | 2 | Increases base stats by 5%. | ||||||
Parameters +7% | Increases base stats by 7%. | |||||||
Parameters +10% | Increases base stats by 10%. | Bendy Materia | ||||||
Reinforce Body | Increases base stats by 10%. | |||||||
Enhance Body | 15 | Increases base stats by 25%. | ||||||
Attack Power +3 | 1 | Increases weapon attack power by 3. | ||||||
Attack Power +6 | 2 | Increases weapon attack power by 6. | Crimson Soil | |||||
Attack Power +9 | 3 | Increases weapon attack power by 9. | ||||||
Attack Reinforce | Attack Power +3 x Attack Power +6 | 3 | Increases attack power by 10. | |||||
Attack Boost | Attack Power +6 x Attack Power +9 | 5 | Increases attack power by 15. | |||||
Attack Surge | Attack Reinforce x Attack Boost | 8 | Increases attack power by 25. | |||||
Defense +3 | 1 | Increases defense power of armor by 3. | ||||||
Defense +6 | 2 | Increases defense power of armor by 6. | River Wood | |||||
Defense +9 | 3 | Increases defense power of armor by 9. | ||||||
Defense Reinforce | Defense +3 x Defense +6 | 3 | Increases defense power by 10. | |||||
Defense Boost | Defense +6 x Defense +9 | 5 | Increases defense power by 15. | |||||
Defense Surge | Defense Reinforce x Defense Boost | 8 | Increases defense power by 25. | |||||
Speed +3 | 1 | Increases speed on accessories by 3. | Mountain Feather | |||||
Speed +6 | 2 | Increases speed on accessories by 6. | Green Soil | |||||
Speed +9 | 3 | Increases speed on accessories by 9. | Beast Fang | |||||
Speed Reinforce | Speed +3 x Speed +6 | 3 | Increases speed by 10. | |||||
Speed Boost | Speed +6 x Speed +9 | 5 | Increases speed by 15. | Paradise Feather | ||||
Speed Surge | Speed Reinforce x Speed Boost | Increases speed by 25. | ||||||
Att/Def Up | Attack Reinforce x Defense Reinforce | 6 | Increases attack + defense power by 7. | |||||
Att/Spd Up | Attack Reinforce x Speed Reinforce | 6 | Increases attack power + speed by 7. | |||||
Def/Spd Up | Defense Reinforce x Speed Reinforce | 6 | Increases defense power + speed by 7. | |||||
Ability Up | Att/Def Up x Att/Spd Up x Def/Spd Up (2 of them) | Increases all stats except resistances by 10. | ||||||
Att/Def Boost | Attack Boost x Defense Boost | 10 | Attack + defense power increased by 10. | |||||
Att/Spd Boost | Attack Boost x Speed Boost | 10 | Attack power + speed increased by 10. | |||||
Def/Spd Boost | Def Boost x Speed Boost | 10 | Defense power + speed increased by 10. | |||||
Boost all stats | Att/Def Boost x Att/Spd Boost x Def/Spd Boost (2 of them) | 20 | All stats except resistances increased by 15. | |||||
Consumption -10% | 2 | Reduces skill MP consumption by 10%. | Eagle Wing | |||||
Consumption -15% | 3 | Reduces skill MP consumption by 15%. | ||||||
Consumption -20% | 4 | Reduces skill MP consumption by 20%. | Diamond Gemstone | |||||
MP Use Reduced | Consumption -10% x Consumption -15% | 5 | Reduces skill MP consumption by 20%. | |||||
MP Use Cut | Consumption -15% x Consumption -20% | 7 | Reduces skill MP consumption by 30%. | Sky Slag Stone | ||||
MP Use 1/2 | MP Use Reduced x MP Use Cut | 12 | Reduces skill MP consumption by 50%. | |||||
Skill Power +10% | 2 | Increases skill power and cost. | ||||||
Skill Power +15% | 3 | Increases skill power and cost. | ||||||
Skill Power +20% | 4 | Increases skill power and cost. | ||||||
Skill Reinforce | Skill Power +10% x Skill Power +15% | 5 | Increases skill power and cost. | |||||
Skill Boost | Skill Power +15% x Skill Power +20% | 7 | Increases skill power and cost. | Earth Slag Stone | Moon Milk | |||
Skill Surge | Skill Reinforce x Skill Surge | 12 | Increases skill power and cost. | |||||
Eco Skill | MP Use Reduced x Skill Reinforce | 10 | Skill power increased by 20%. | Jelly Gem | ||||
Cost Compression | MP Use Cut x Skill Boost | 14 | Skill power increased by 30%. | |||||
Saving Skill | MP Use 1/2 X Skill Surge | 24 | Skill power increased by 50%. | |||||
Fire Damage | 3 | Adds additional fire damage to attacks. | Rouge Gemstone | Fire Slag Stone | Scorching Ore | Blaze Ore | ||
Water Damage | Adds additional water damage to attacks. | Blue Gemstone | Liquid Crystal | Ice Slag Stone | ||||
Earth Damage | 3 | Adds additional earth damage to attacks. | Earth Stone | |||||
Wind Damage | Adds additional wind damage to attacks. | Green Gemstone | ||||||
Crimson Blue | Adds additional fire and water damage to attacks. | |||||||
Verdant Gold | Adds additional earth and wind damage to attacks. | |||||||
Spirit Blessing | Crimson Blue x Verdant Gold | 12 | Adds damage from all elements to attacks. | |||||
Spirit Attack | Spirit Blessing x Spirit Slayer? | 19 | Adds damage from all elements to attacks. | |||||
Slag Slayer | Attacks against Slag type enemies will always be critical hits. | |||||||
Beast Slayer | Attacks against Beast type enemies will always be critical hits. | Beast Fang | Ruler's Claw | |||||
Spirit Slayer | 7 | Attacks against Spirit type enemies will always be critical hits. | Crystal Claw | |||||
Dragon Slayer | Attacks against Dragon type enemies will always be critical hits. | Dragon Scale | ||||||
Poison | Chance to Poison targets when dealing damage | Poison Apple | Ghost Cloth | |||||
Poisonfire | Poison x Fire Damage | Chance to Poison and adds Fire damage. Also increases attack power. | Rot Snake Skin | |||||
Add WT Delay | Causes some delay to an enemy's next turn when dealing damage. | Smoke Mushroom | Eternal Crystal | |||||
Stagnant Water | Add WT Delay x Water Damage | 5 | Delays target's turn, and adds Water damage. Also increases HP. | |||||
Weakness | 2 | Chance to cause Weakness when dealing damage. | Night Crystal | |||||
Binding Earth | Weakness x Earth Damage | Chance to cause Weakness and adds Earth damage. Also increases defense power. | ||||||
Blindness | 3 | Chance to cause Blindness when dealing damage. | Darkness Shoot | |||||
Night Wind. | Blindness x Wind Damage | Chance to cause Weakness and adds Wind damage. Also increases speed. | ||||||
Slow | Chance to cause Slow when dealing damage. | Eternal Crystal | ||||||
Time Spirit | Slow x Spirit Attack | 10 | Chance to Slow target and adds damage from all elements. Also raises all stats. | |||||
All Stats +2 | Increases all stats except resistances by 2. | Pendelock | Fluorite | |||||
All Stats +4 | 2 | Increases all stats except resistances by 4. | ||||||
All Stats +6 | 3 | Increases all stats except resistances by 6. | Dragon Scale | Dragon Bone | ||||
All Stats Up | All Stats +2 x All Stats +4 | 3 | Increases all stats except resistances by 7. | |||||
All Stats +10 | All Stats +4 x All Stats +6 | 5 | Increases all stats except resistances by 10. | Golden Apple | ||||
Ability Power | All Stats Up x All Stats +10 | Increases all stats except resistances by 20. | ||||||
Damage Absorb | Absorbs 3% of damage dealt to recover HP. | |||||||
Damage Absorb+ | Absorbs 5% of damage dealt to recover HP. | |||||||
Damage Absorb++ | Absorbs 7% of damage dealt to recover HP. | Earth Slag Stone | Black Fang | |||||
HP Absorb | Damage Absorb x Damage Absorb+ | 5 | Absorbs 7% of damage dealt to recover HP. | Moon Milk | ||||
Steal Vitality | Damage Absorb+ x Damage Absorb++ | 7 | Absorbs 7% of damage dealt to recover HP. | |||||
Absorb Soul | HP Absorb x Steal Vitality | 12 | Absorbs 15% of damage dealt to recover HP. | |||||
Fire Resist | 1 | Reduces Fire damage by 15%. | Phlogiston | Unburning Web | ||||
Fire Resist+ | Reduces Fire damage by 25%. | Scorching Ore | Lava Stone | Ifrit Breath | Flame Root | |||
Water Resist | 2 | Reduces Water damage by 15%. | Aqua Light | |||||
Water Resist+ | Reduces Water damage by 25%. | |||||||
Wind Resist | Reduces Wind damage by 15%. | Wind Core | ||||||
Wind Resist+ | Reduces Wind damage by 25%. | |||||||
Earth Resist | 2 | Reduces Earth damage by 15%. | Earth Stone | |||||
Earth Resist+ | 3 | Reduces Earth damage by 25%. | ||||||
Crimson Blue Shield | Fire Resist x Water Resist | Reduces Fire and Water damage by 15%. | ||||||
Verdant Gold Shield | Wind Resist x Earth Resist | 3 | Reduces Wind and Earth damage by 15%. | |||||
Crimson Blue Barrier | Fire Resist+ x Water Resist+ | 6 | Reduces Fire and Water damage by 25%. | |||||
Verdant Gold Barrier | Wind Resist+ x Earth Resist+ | Reduces Wind and Earth damage by 25%. | ||||||
Property Enhance | 4 | |||||||
Property Enhance+ | 7 | Increases item effect depending on properties. Stronger properties give a much higher effect. | Jet Black Cube | |||||
Cost Bonus | Property Enhance x Property Enhance+ | 11 | Increases item effect depending on properties. Stronger properties give a massively higher effect. | |||||
Sharp Thorns | Launches extremely sharp thorns, causing large continuous damage to the target. | Omega Craft | ||||||
Endow Heat | 5 | Superheats the target, greatly decreasing their defense. | Dire Bomb | |||||
Endow Cold | 5 | Surrounds the target in chilled air, greatly decreasing their speed. | Eis Ice Bomb | |||||
Endow Sparks | Generates a electrical current affecting the target's nerves, making them susceptible to status ailments. | Lightning Bomb | Blitz Stone | |||||
Induce Dryness | Dehydrates the enemy, decreasing their ability to move, greatly reducing their attack power. | Living Bomb | ||||||
Searing Earth | Utilizes geothermal heat to deal massive continous damage to the target. | Lava Cube | ||||||
Hydro Stream | Manipulates an intense water current, with a high chance to slow the target. | Divine Jar | ||||||
Headwind | Generates an intense eadwind, pushing the target's turn back a small amount. | Demon Eye | ||||||
Megaton Class | Performs an extremely heavy attack, with a high critical chance. | Titan Hammer | ||||||
Lethal Dose | Uses a deadly chemical with a high chance of poisoning the enemy. | Poly. Poison | ||||||
Fantastic Story | Unleashes the poewr of the book, dealing physical damage. Part of the damage dealt heals the user's HP. | Dream Book | ||||||
Heavenly Wave | A divine wave pours forth from the heavens, dealing a set amount of additional damage. | Knowledge Book | ||||||
Flame Core | 6 | Unleashes a blade of flames, dealing fire damage to the target. | Roten Blitz | |||||
Frost Core | Unleashes a blade of ice, dealing water damage to the target. | Flava Blitz | ||||||
Wind Core | Unleashes a blade of wind, dealing wind damage to the target. | Guryun Blitz | ||||||
Earth Core | Unleashes a blade of earth, dealing earth damage to the target. | Airto Blitz | ||||||
Heals Wounds | Heals wounds, restoring a small amount of HP to the target. | Purple Flower | Healing Salve | |||||
Resonant Tone | 2 | Creates a pleasant mood with a high quality sound, reducing the effect of status ailments. | Music Box | |||||
Panacea | A medicine for all illnesses removes all status ailments from the target. | SP Medicine | ||||||
Calming Effect | 4 | Relaxes the target, restoring MP. | Healing Aroma | |||||
Elixir | Unleashes the power of the miracle drug, reviving the target and giving HP regen. | Elixir | ||||||
Dragon's Power | Fills the target with the poewr of draogns, increasing the damage bonus from critical hits. | Dragon's Secret | ||||||
Camouflage | Camouflages the target with their surroundings, increasing dodge chance. The effect lasts 5 turns. | Magical Paint | ||||||
Earth Armor | Reduces waiting tiem after the target's next turn by a small amount. | Time Watch | ||||||
Protective Slag | Receive a blessing from the Slag status, increasing the target's defense. The effect lasts 5 turns. | Slag Statue | ||||||
Goddess Blessing | Receive a blessing from the Goddess, reducing physical damage taken by the target. | Goddess Shield | ||||||
Demon's Crucible | Using magic from the demon ring, the waiting time after the next move is shortened. | Demon's Crucible | ||||||
Command Chime | A command increases the target's speed by a large amount. | Command Chime | ||||||
Cures Illness | Vitality filsl the target's body, increasing maximum HP by a large amoutn temporarily. | Medicine Bread | ||||||
Pretty Ornaments | A beautiful decoration refreshes the spirit, restoring a large amount of MP. | Apple Tart | ||||||
Sweet Taboo | A taste of the forbidden. Reduces waiting time after turns, but damage is taken every turn. | Forbidden Candy | ||||||
Well Preserved | Preserves the target's life, automatically reviving them on their turn after being KO'd. | Fruit Ration | ||||||
100-Seed Power | The power of countless seeds automatically revives the target after being KO'd. | Apple Party | ||||||
Area Bonus | 3 | Increases power by number of targets in area of effect x10%. | Slag Heart | |||||
Area Bonus+ | Increases power by number of targets in area of effect x20%. | |||||||
Multiple Effect | Area Bonus x Area Bonus+ | Increases power by number of targets in area of effect x30%. | ||||||
Number Bonus | Increases power by 25/number of targets in area %. | Ancient Jerky | ||||||
Number Bonus+ | Increases power by 50/number of targets in area %. | |||||||
Single Target | Number Bonus x Number Bonus+ | 7 | Increases power by 75/number of targets in area %. | |||||
Last Use Bonus | Increases item power by 30% when only 1 use is left. | Slag Cable | ||||||
Last Use Bonus+ | 4 | Increases item power by 60% when only 1 use is left. | Jet Black Cube | |||||
Final Attack | Last Use Bonus x Last Use Bonus+ | 7 | Increases item power by 90% when only 1 use is left. | |||||
Quick Use | 4 | Reduces WT caused by using item by 10%. Power also slightly decreases. | Slag Antenna | |||||
Quick Use+ | 7 | Reduces WT caused by using item by 20%. Power also decreases a little. | Soft Leaf | |||||
Sonic Throw | Fast Use x Fast Use+ | 11 | Reduces WT caused by using item by 30%. Power also decreases a small amount. | |||||
Count Compress | 3 | In exchange for using up the item in 1 use during battle, power increases by use count x5%. | ||||||
Count Compress+ | In exchange for using up the item in 1 use during battle, power increases by use count x10%. | Buried Bomb | ||||||
Power Depletion | Count Compress x Count Compress+ | In exchange for using up the item in 1 use during battle, power increases by use count x15%. | ||||||
Count Bonus | Increases item power by use count x3% | |||||||
Count Bonus+ | Increases item power by use count x6% | Buried Bomb | ||||||
Count Boost | Use Compensation x Use Compensation+ | 7 | Increases item power by use count x9% | |||||
Time Type | 4 | Turns a healing item into a timed effect. Effect lasts 1 turn. WT after using the item is slightly increased. | Slag Heart | Bitter Leaf | ||||
Time Type+ | 7 | Turns a healing item into a timed effect. Effect lasts 2 turns. WT after using the item is slightly increased. | ||||||
Item Clone | Time Type x Time Type+ | 11 | Turns a healing item into a timed effect. Effect lasts 3 turns. WT after using the item is increased. | |||||
Traditional Soul | 17 | A traditional soul resides in the item, increasing inherited PP by 30. | ||||||
Fire Soul | 25 | A fire soul resides in the item, increasing HP and attack power (Note: HP+60,, Attack+30) | ||||||
Water Soul | 25 | A water soul resides in the item, increasing MP and defense power. (NOTE: MP+60, Defense +60) | ||||||
Wind Soul | 25 | A wind soul resides in the item, increasing critical bonus and hit chance. | ||||||
Earth Soul | 25 | An earth soul resides in the item, conferring resistance to delay effects and increasing healing while on standby. | ||||||
Light God Soul | 22 | A light god resides in the item, conferring damage reversal and immunity to all status ailments. | ||||||
Dark God Soul | 22 | A dark god resides in the item, increasing speed and reducing wait time after using skills. (NOTE: Speed +30) | ||||||
Day Lord Soul | 22 | The lord of day resides in the item, conferring HP regeneration and a chance to avoid being KO'd. (NOTE: HP Regen +30) | ||||||
Night Lord Soul | 22 | The lord of night resides in the item, increasing critical chance and a chance to reduce waiting time. | ||||||
Holy Soul | 25 | A holy soul reside in the item, conferring damage conversion and reducing physical damage. | ||||||
Demon Soul | 25 | A demon soul resides in the item, greatly increasing attack power and HP drain per turn. (NOTE: Attack +60, HP -50/turn) | ||||||
Sunlight Soul | 20 | The soul of sunlight resides in the item, increasing all stats and fire/water resistance. (NOTE: Fire/Water Resist +30, All stats +15) | ||||||
Moonlight Soul | 20 | The soul of moonlight resides in the item, increasing all stats and wind/earth resistance. (NOTE: Wind/Earth Resist +30, All stats +15) | ||||||
Planetary Soul | 20 | A planetary soul resides in the item, switching HP and MP and increasing dodge chance. | ||||||
Aerial Soul | 20 | An aerial soul resides in the item, increasing support effectiveness and support gauge. | ||||||
Brave Soul | 33 | A brave soul resides in the item, greatly increasing skill power. | ||||||
Warlord Soul | 33 | A warlord's soul resides in the item, adding physical damage and status effects. | ||||||
Vampiric Soul | 25 | A vampiric soul resides in the item, returning a portion of damage dealt to the user. | ||||||
Forceful Soul | 33 | A forceful soul resides in the item, adding additional constant damage and additional physical damage. | ||||||
Vitality Soul | 20 | A soul of vitality resides in the item, increasing maximum HP and automatic KO revival. (NOTE: HP +100) | ||||||
Loving Soul | 25 | A loving soul resides in the item, strengthening support abilities. | ||||||
Awakened Soul | 33 | An awakened soul resides in the item, strenghtening level proportions. | ||||||
Godkiller Power | Increases item effect by 125%. | |||||||
Blessed Power | Increases item effect by 100%. | |||||||
Auto Use | 17 | If alchemist's HP drops below 60% during battle, this item will be used. However, it will produce no gauge. | ||||||
Perfect Body | 20 | HP/MP+50 | ||||||
Robust Body | 20 | Increases defense power by 50, and all stats by 25%. | ||||||
Evolved Body | 33 | Base stats +50% | ||||||
Power Overwhelm | 17 | Increases attack power by 20, and 10% of damage dealt is absorbed as HP recovery. | ||||||
Expert Technique | 25 | Increases skill power by 50%, and reduces skill MP consumption by 25%. | ||||||
All Around Boost | 20 | Increases item power by (90/number of targets in area)% + (number of targets in area x40)%. | ||||||
Last Strike | Item power increases by 150% when only 1 use remains. | |||||||
Mach Throw | 25 | Reduces WT caused by using item by 50%. | ||||||
One Time End | In exchange for using the item up in 1 use, its power increases by (use count x20)%. | |||||||
Enhance Count | ||||||||
Enhance Count+ | ||||||||
??? | Enhance Count x Enhance Count+ | |||||||
Auto Material | Turns healing item into a timed effect, and also be used if the alchemist's HP ever drops below 25%. | |||||||
Skillful Attack | 25 | Adds very high physical damage to attacks. Skill power also greatly increases. | ||||||
Changing Attack | 20 | Adds set additional damage to attacks. Skill power also increase. | ||||||
Persisting Attack | 20 | Adds large additional damage to attacks. Damage variation is large, but skill power also greatly increases. | ||||||
Follow-up Attack | 9 | Adds a large amount of additional physical damage to attacks. Skill power increases a small amount. | Mantis Blade | |||||
Comet Attack | 17 | Adds damage from the 4 elements, and adds a chance to poison/blind/weaken the target. Also increases skill power. | Aurora Stone | |||||
Fire Curse | 5 | Reduces target's fire resistance by 20. | Crimson Soil | |||||
Water Curse | 5 | Reduces target's water resistance by 20. | Ultramarine Soil | |||||
Wind Curse | 5 | Reduces target's wind resistance by 20. | Green Soil | |||||
Earth Curse | 5 | Reduces target's earth resistance by 20. | Amber Soil | |||||
Jumbo Blessing | 33 | Strengthens item effect by (equip cost squared x8)% | ||||||
Secret Healing | Increases healing item effect by a large amount. Increase is inversely proportional to the original amount. | |||||||
Super Properties | 33 | Item effect strengthened by properties on item. Stronger properties add higher amounts of power. | ||||||
HP/MP Reinforce | Maximum HP and MP increased by 15. | |||||||
HP/MP Boost | Maximum HP and MP increased by 25. | Mysterious Silk | ||||||
HP/MP Surge | Maximum HP and MP increased by 40. | |||||||
Fairy Power | 2 | Adds HP regeneration and reduces physical damage taken. Effect is weak. | Fairy Soul | |||||
Invulnerable | Adds HP regeneration and reduces physical damage taken. Effect is fairly weak. | Diamond Gemstone | ||||||
Ancient Power | Adds HP regeneration and reduces physical damage taken. Effect is moderate. | Sky Slag Stone | Sky King Fossil | |||||
Hunter's Senses | Increases critical change and hit chance. Effect is weak. | Ruler's Claw | ||||||
Sharpened Senses | Increases critical change and hit chance. Effect is fairly weak. | Crystal Claw | ||||||
Absolute Senses | Increases critical change and hit chance. Effect is fairly moderate. | Sky King Fossil | ||||||
Light Movement | Increases dodge chance, and chance to avoid being KO'd. Effect is weak. | Unburning Web | ||||||
Show Illusions | Increases dodge chance, and chance to avoid being KO'd. Effect is fairly weak. | Rough Disk | ||||||
Evade Danger | Increases dodge chance, and chance to avoid being KO'd. Effect is moderate. | Paradise Feather | ||||||
Evade Ailments | 2 | Reduces effectiveness of status ailments. Effect is weak. | Pendelock | |||||
Weaken Ailments | 4 | Reduces effectiveness of status ailments. Effect is fairly weak. | Fairy Soul | |||||
Relieve Ailments | Reduces effectiveness of status ailments. Effect is moderate. | |||||||
4-Heaven Barrier | Increases all resistances by 10. | Dragon Fang | ||||||
4-God Barrier | 17 | Increases all resistances by 20. | Dragon Crystal | |||||
Vitality Boost | Stimulate one's life force to temporarily boost endurance. Maximum HP increases by 10%. | Dragon Tail | ||||||
Spirit Medicine | A mysterious flower increases healing effect, adding HP and MP healing. | Dunkelheit | ||||||
Detoxifier | Heals poison status. | White Flower | Moss Grass | Bitter Grass | Purple Flower | |||
Erases Illness | Heals weakness and poison status. | Clean Water | Bitter Grass | |||||
Erases Ailments | Heals all status ailments. | Spring Water | Noble Berry | |||||
Ease Feelings | 2 | Recovers a small amount of MP. | Green Apple | Purify Block | Honey Poppy | |||
Calming Effect | 4 | Recovers a limited amount of MP. | Purify Block | Lotus | ||||
Dragon's Blood | 10 | Strengthen the target's stats temporarily. Effect is stronger against more powerful foes. | Dragon Bone | |||||
Active Effect | Increases all of the target's stats. Effect lasts 5 turns. | Gold Meat | ||||||
Golden Aegis | 8 | Reduces damage of the next attack on the target by 25%. | Golden Apple | |||||
Binding | 2 | Delays the target's turn a small amount. | Soul Vine | |||||
Prism Light | The target has a chance to be affected with random status effects. | Aurora Stone | ||||||
Power Word | Deals additional physical damage against the target, and slightly reduces their attack power. | Word Stone-Star | ||||||
Shield Word | Deals additional set damage to the target, and slightly reduces their defense power. | Word Stone-Moon | ||||||
Fast Word | Slightly delays the target's turn, and slightly reduces their speed. | Word Stone-Sun | ||||||
Life Word | Deals physical damage to the target, and returns a portion to the user as HP recovery. | Word Stone-Sea | ||||||
Mental Word | Deals cotninuous damage to the target, and reduces their dodge chance. | Word Stone-Sea | ||||||
Soul Bind | Has a chance to slow the target. | Black Bone | ||||||
Life Drain | Slightly reduces the target's maximum HP. The effect becomes stronger with higher max HP. | Rot Snake Skin | ||||||
Purifying Curse | Deals a large amount of set damage to the target. | King's Wing | ||||||
Enhance WT | 5 | Increases item power a small amount proportional to waiting time after use. | Mossy Driftwood | |||||
Enhance WT+ | Increases item power a fair amount proportional to waiting time after use. | Empty Core | ||||||
Charge Item | Enhance WT x Enhance WT+ | 15 | Increases item poewr proportional to waiting time. | |||||
Power Throw | Increases item power a small amount in exchange for increasing waiting time. | Bendy Materia | ||||||
Power Throw+ | Increases item power in exchange for increasing waiting time. | Empty Core | ||||||
Powerful Throw | Power Throw x Power Throw+ | 15 | Greatly increases item poewr in exchange for increasing waiting time. | |||||
Heal Deep Wounds | The target recovers HP. The effect is moderate. | Refuel Ointment | ||||||
Analgesic | Rduces physical damage taken by the target by 10%. | Red Flower | ||||||
Miracle Water | Revives the target, and recovers HP. | Holy Chalice | ||||||
Elixir Source | Greatly heals the target's HP and MP. | Elixir Base | ||||||
Slag Wave | 16 | Increases the support gauge a small amount. | Slag Essence | |||||
Angelic Healing | Allows the target to avoid being KO's 1 time. | Angel Powder | ||||||
Tasty Healing | Target recovers HP. Amount healed increases with maximum HP. | Epicure Nut | Traveler's Ration | Healthy Ration | Veggie Soup etc. | |||
Preventative | Reduces effectiveness of status ailments on the target. | Curing Powder | ||||||
Sharpness Boost | 2 | Adds additional physical damage to attacks & skills, and increases skill power. Effect is very low. | Glass Core | |||||
Explosive Boost | 4 | Adds additional physical damage to attacks & skills, and increases skill power. Effect is fairly low. | ||||||
Aggression Boost | 6 | Adds additional physical damage to attacks & skills, and increases skill power. Effect is low. | ||||||
Condition Attack | 17 | Adds additional damage to attacks & skills when the target is affected by status effects. | Black Fang | |||||
Fatal Attack | Adds additional physical damage to attacks & skills. Power increases as target's HP decreases. | King's Wing | ||||||
Slow Movement | Slightly delays the target's turn. | Slag Memory | ||||||
Steal Att Power | Temporarily steals some attack power from the target and adds it to your own. | Word Stone-Star | ||||||
Steal Def | Temporarily steals some defense power from the target and adds it to your own. | Word Stone-Moon | ||||||
Steal Spd | Temporarily steals some speed from the target and adds it to your own. | Word Stone-Sun | ||||||
4-Heavens Attack | 14 | Adds powerful damage from all elements to attacks. | Time Flower | |||||
4-God Attack | 20 | Adds extremely powerful damage from all elements to attacks. | Dragon Core | |||||
Purifies Air | 4 | Creates pure air, giving the target HP regeneration. | Healing Cloud | |||||
Slag Figure | Reduces all enemy's stats with the power of a mysterious statue. Effect lasts 5 turns. | Slag FIgure | ||||||
Sweet Melting | 2 | A delicious sweetness restore the target's MP. | Clear Jelly | |||||
Pain Relief | 2 | Reduces the target's perception of pain, reducing physical damage. | Heal Bandage | |||||
Water of Life | 4 | Water infused with the power of life revives the target. | Cup of Life | |||||
See Clearly | 2 | The target becomes able to track movements easily, increasing their critical chance. | Eye-opener | |||||
Magic Mountain | 6 | Montain of pancakes assaults target, restoring HP. The amount restored increases with max HP. | Pancake Stack | |||||
Sweet Heal | 4 | Target recovers a small amount of HP. Amount healed increases with maximum HP. | Fruit Pie | |||||
Absorb Soul | 15% life steal | |||||||
Heroic Soul | Increase abilities against powerful foes and bosses | |||||||
Dimensional Gap | 10 | Drags the target between dimensions, pushing their turn back. | Dimension Bomb |