Solle is a busy young man in charge of the subdivision's budget. Naturally, this also means that he is extremely good with money. He usually seems uninterested in most things and also uses harsh language when dealing with people. His peers consider him a strict person who is rational and efficient. He values hard workers and criticizes people who he deems as 'lazy'. He loves sweets and is always eating something. His main hobby is making sweets during his spare time, as it helps him relax after a hard day.
He gets along extraordinarily well with his homunculi co-workers.
Atelier Escha & Logy
Requests are recieved from Solle, and he can be found in the general affairs office. Solle is the son of Colland Grumman. Colland has raised him so he will become a great government official, but their relationship is not a close one due to this.
Solle continues to work for the government. He is the person who was officially sent out to investigate Stellard along with Escha Malier. The government also wants him to establish a branch in Stellard, but the Corporation refuses to cooperate with him. After being unlocked via DLC & defeating the Sand Dragon in CH.5, Solle will accompany the Shallies in their investigations due to wanting to see things that isn't on a report with his own eyes.
In Atelier Shallie, Solle fights by relying on his Homunculi co-workers for the physical part while giving them commands during battle. While not physically capable on fighting solo like the other characters, Solle makes up for it by being the tactician of the group, having the skills to command the Homunculi to respond & react in every possible scenario during battle. His Field Burst, Hom Cheer, is incredibly useful in grinding for high level Properties, such as the various "Soul" Properties from fighting the Phoenix of the Sea on 'No Hope' mode when combined with an auto recovery item, such as an Elixir.
|Management Board||LV 6||0||0||28||0||0|
|Plan Board||LV 13||0||0||45||0||0|
|Operation Plan Board||LV 22||0||0||58||0||0|
|Skill||Level Learned||MP Usage||Skill Description||Element||Target|
|Hom Attack Squad||N/A||20 MP||Adds 1 time card||Physical||Enemy, medium area|
|Hom Refuel Squad||N/A||20 MP||KO Revival, increase Burst Gauge, Adds 1 time card.||None||Single ally|
|Hom Backup Squad||N/A||40 MP||Increase ATK,SPD,and DEF. Decreases damage by 25%. Adds 1 time card.||None||All allies|
|Hom Charge||N/A||40 MP||Physical Damage & Decreases enemy ATK.||Physical||Enemy, small area|
|Hom Dispatch||N/A||100 MP||Physical damage & chance to attack again.||Physical||Single enemy|
|Hom Beating||N/A||70 MP||Physical damage & Crit rate down.||Physical||All enemies|
|Assist Attack||Default||0 MP||Attack while trading places with front line unit.||Physical||Single enemy|
|Hom's Home||Default||0 MP||Physical damage & DEF down. (Only usable during Burst)||Physical||Single enemy|
|Hom All Out Attack||Default||0 MP||Physical damage + Negates stat increase (Only usable during Burst, Variable Strike)||Physical||Single enemy|
|Assist Guard||Default||0 MP||Reduces damage by 30%, trade places with front line unit.||None||Single ally|
|Hom Sacrifice||Default||0 MP||Reduces damage by 100%, trade places with front line unit.||None||Single ally|
|Hom Cheer||Default||0 MP||Selectable when in the rear line at start of Burst. High chance of avoiding a KO & increases Crit rate while active.||None||All allies|
|Cool Brain||N/A||0 MP||Ailment effect decreases by 50%.||None||User only|
|Skillful Hands||N/A||0 MP||Acc & Crit hit rate increases by 30%.||None||User only|
|Veteran Pateshe||N/A||0 MP||All Assist Skill effects greatly increase.||None||User + All allies|
|Hom Super||Default||0 MP (Full Ultimate Gauge)||Deals a large amount of non-attribute damage.||None||Single enemy|