A complete list of all known Traits found in Atelier Ayesha: The Alchemist of Dusk.
Name | Effect |
---|---|
Fire Power | When Fire element item is used. +10 to its effect. |
Flame Power | When Fire element item is used. +15 to its effect. |
Hellfire Power | When Fire element item is used. +20 to its effect. |
Scorching Hot | When Fire element item is used. +30 to its effect. |
Water Power | When Ice element item is used. +10 to its effect. |
Rain Power | When Ice element item is used. +15 to its effect. |
Flood Power | When Ice element item is used. +20 to its effect. |
Drizzle Power | When Ice element item is used. +30 to its effect. |
Wind Power | When Wind element item is used. +10 to its effect. |
Storm Power | When Wind element item is used. +15 to its effect. |
Tempest Power | When Wind element item is used. +20 to its effect. |
Tornado Power | When Wind element item is used. +30 to its effect. |
Dirt Power | When Earth element item is used. +10 to its effect. |
Rock Power | When Earth element item is used. +15 to its effect. |
Black Soil Power | When Earth element item is used. +20 to its effect. |
Earth Power | When Earth element item is used. +30 to its effect. |
Well-Made | When this trait exists in the Stock Yard, Item Quality +5. |
Nicely Made | When this trait exists in the Stock Yard, Item Quality +10 |
Amazingly Made | When this trait exists in the Stock Yard, Item Quality +15 |
Fire Spirit | When adding a Fire element item, the elemental points of all the ingredients will be added to Fire. |
Water Spirit | When adding a Ice element item, the elemental points of all the ingredients will be added to Ice. |
Wind Spirit | When adding a Wind element item, the elemental points of all the ingredients will be added to Wind. |
Earth Spirit | When adding a Earth element item, the elemental points of all the ingredients will be added to Earth. |
Fire Soul | When the next item has the Fire property, 25% bonus will be added to the item's Fire affinity. |
Flame Soul | When the next item has the Fire property, 50% bonus will be added to the item's Fire affinity. |
Water Soul | When the next item has the Ice property, 25% bonus will be added to the item's Ice affinity. |
Rain Soul | When the next item has the Ice property, 50% bonus will be added to the item's Ice affinity. |
Wind Soul | When the next item has the Wind property, 25% bonus will be added to the item's Wind affinity. |
Storm Soul | When the next item has the Wind property, 50% bonus will be added to the item's Wind affinity. |
Dirt Soul | When the next item has the Earth property, 25% bonus will be added to the item's Earth affinity. |
Rock Soul | When the next item has the Earth property, 50% bonus will be added to the item's Earth affinity. |
Heighten Power | When present in the Stock Yard, this will give a +5 bonus to the next ingredient used. |
Expand Power | When present in the Stock Yard, this will give a +10 bonus to the next ingredient used. |
Release Power | When present in the Stock Yard, this will give a +15 bonus to the next ingredient used. |
Good w/ Plants | When a Plant item is used, 10% of the ingredient's quality level will be added to each element. |
Nice w/ Plants | When a Plant item is used, 20% of the ingredient's quality level will be added to each element. |
Great w/ Plants | When a Plant item is used, %30 of the ingredient's quality level will be added to each element. |
Good w/ Ore | When a Ore item is used, 10% of the ingredient's quality level will be added to each element. |
Nice w/ Ore | When a Ore item is used, 20% of the ingredient's quality level will be added to each element. |
Great w/ Ore | When a Ore item is used, 30% of the ingredient's quality level will be added to each element. |
Good w/ Liquid | When a Liquid item is used, 10% of the ingredient's quality level will be added to each element. |
Nice w/ Liquid | When a Liquid item is used, 20% of the ingredient's quality level will be added to each element. |
Great w/ Liquid | When a Liquid item is used, 30% of the ingredient's quality level will be added to each element. |
Stable Matter | When this trait exists in the Stock Yard, +10 to the item, but no trait will be added. |
Permanent Trait | When this trait exists in the Stock Yard, +20 to the item, but no trait will be added. |
Stagnation | When this trait exists in the Stock Yard, +30 to the item, but no trait will be added. |
Usage Control | CP consumption -30% when this trait exists in the Stock Yard (decimals will be rounded up). |
Usage Ease | CP consumption -50% when this trait exists in the Stock Yard (decimals will be rounded up). |
Usage Null | CP is not required when this trait exists in the Stock Yard (decimals will be rounded up). |
Division | When this trait exists in the Stock Yard, CP consumption x2, but 1 extra item will result. |
Multiplication | When this trait exists in the Stock Yard, CP consumption x1.75, but 1 extra item will result. |
Addition | When this trait exists in the Stock Yard, CP consumption x1.5, but 1 extra item will result. |