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I've been thinking that the the current lists of skills for the characters (when present) are a bit disorganised. For example, Escha's skill table for Atelier Shallie is a bit hard to read, being that long and mixing active, passive and burst skills. The rest of characters for the others games are the same.

Recently, I've added the skills for some characters in Atelier Sophie and Atelier Firis. I'm missing some details in most of them (when they are learned, for example), but I've been using a format that I think is more clear. You can see, as an example, Sophie Neuenmuller's skills in Atelier Sophie and in Atelier Firis. Basically, what I propose is to have three different tables: one for active skills (with MP cost, level learned, description, target and element/attribute if applicable), one for passive skills (with learning condition and description) and one for chain/follow-up skills (the fields will depend on the game). Alchemy skills should be put in other completely different section.

The only thing that give me doubts is the table format. The format I've been using is the visual editor default. Maybe that format is visible without problem in all kind of devices, but certainly is not visually appealing. Anyway, I will investigate this, but in the meantime I will be updating some skill tables (only of characters of games I've played). Any opinion about this is appreciated.

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